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Alternate reality games for computer science education

Proceedings of the 13th Koli Calling International Conference on Computing Education Research, 2013
Alternate reality games (ARG) are games that often blur the boundaries of reality and fiction. They use many different types of media to deliver an interactive narrative to the players and include puzzles that are part of a bigger quest that the players are trying to solve.
openaire   +4 more sources

Alternate Reality Games

2019
Using textual analysis, interviews with game designers, audience surveys, and close analysis of player forum discussion, this book examines the unique nature of the producer/consumer relationship within promotional Alternate Reality Games (ARGs). Historically, ARGs are rooted in advertising as much as they are in narrative storytelling.
openaire   +2 more sources

Participation, collaboration and spectatorship in an alternate reality game

Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat, 2008
In this paper we present a study of an Alternate Reality Game (ARG) called MeiGeist -- a cross media game in which narrative elements of a story presented to players across a whole range of on-line and offline media and through which players can interact with in-game characters and events.
Kenton O'Hara   +2 more
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Alternate Reality Games: A Cultural and Gaming Phenomenon

2023
This thesis explores the history, cultural context, mechanics and perceptions associated with Alternate Reality Games (ARGs). To further this exploration, a survey was digitally administered to 111 participants across the world using Qualtrics and distributed to ARG themed Reddit pages and Discord servers.
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Alternate Reality Games

2013
Anhand der Analyse drei verschiedener ARGs – The Lost Experience, Das Buch 2011 und Conspiracy for Good – wird dem Phänomen um Alternate Reality Games auf den Grund gegangen. Um eine umfassende Analyse zu ermöglichen werden wichtige technologische Entwicklungen das Internet betreffend, neue Arten des Storytellings und filmische Einflüsse aus den 1990er
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Alternate Reality Games as Simulations

2009
This chapter discusses Alternate Reality Games (ARGs) as simulated experiences, and presents the conceptual framework that informed the design and development of an institutional capstone course aimed at fostering global thinking and real-world problem-solving skills.
Mary Jo Dondlinger, Scott Joseph Warren
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Alternate Reality Games -- Definition

SSRN Electronic Journal, 2013
Alternate Reality Gaming is an emerging game genre that blurs the lines between reality and fiction by conveying a hybrid gaming experience through online and offline mechanisms. Primarily developed from and for the Internet, these games blend online and offline gameplay such that they create playing fields in everyday spaces.
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The Pedagogical Application of Alternate Reality Games

International Journal of Game-Based Learning, 2015
The advent of the Internet has been instrumental in producing new Game Based Learning (GBL) tools where education and games converge. Alternate Reality Games (ARGs) are one such GBL tool. Interactive narrative games that use the Internet as a central communications platform, ARGs challenge players to collaboratively collate a fragmented story.
Ronan Lynch   +2 more
openaire   +1 more source

Mobile Alternate Reality Gaming Engine: A Usability Evaluation

2010 Seventh International Conference on Information Technology: New Generations, 2010
We propose MARGE, a game which incorporates multiplayer, pervasive gaming elements into mobile content sharing. MARGE allows users to annotate real world locations with multimedia content, and concurrently, provide opportunities for play through creating and engaging interactive game elements, earning currency, and socializing.
Alton Yeow-Kuan Chua   +3 more
openaire   +1 more source

The ABC's of ARGs: Alternate Reality Games for Learning

eLearn, 2011
An alternate reality game (ARG) is sometimes called a pervasive game or transmedia storytelling. Regardless of what you call it at its core is a game driven by a story with players performing activities that mirror real life, making ARGs a perfect fit for scenario-based learning.
openaire   +1 more source

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