Results 211 to 220 of about 2,129 (272)
Feasibility and impact of virtual reality exposure therapy on epilepsy-specific anxiety: Phase 3 of the AnxEpiVR pilot clinical trial. [PDF]
Gray HG +6 more
europepmc +1 more source
Exergames as an Effective Alternative to Real Environmental Tennis Training for Adolescents. [PDF]
Flôres F +8 more
europepmc +1 more source
Digital EduHealth for the wellbeing of minority university students: a scoping review. [PDF]
Leal JTFM +8 more
europepmc +1 more source
University students' metaverse attachment and its predictors: escaping from reality. [PDF]
Xu Y, Chen L.
europepmc +1 more source
Expanding the green gaming horizon: a conceptual analysis of and proposed guidelines for upscaling environmental game usage in climate education. [PDF]
Fjællingsdal KS.
europepmc +1 more source
Learning About Healthy Nutrition by Doing: Experiential Approaches in School-Based Nutrition Education. [PDF]
Bisogno A +4 more
europepmc +1 more source
A Model for Describing Alternate Reality Games
Alternate Reality Games (ARGs) are a form of transmedia storytelling that are difficult to describe and analyse due to their inherent ephemerality and use of multiple media channels. But critical analyses of ARGs and a deeper understanding of how they work are needed for both improvements in ARG design theory, and to aid in the preservation of ARG ...
Ryan Javanshir +2 more
exaly +3 more sources
What. Urban Games are games that take place in the real-world of the players, and which make use of the properties of the city. Alternate Reality Games (ARGs) are urban games that pretend to be conspiracy theories that really are happening in the life of the players.
Kristiansen, Erik
core +6 more sources

