Results 221 to 230 of about 2,129 (272)

Alternate Reality Games as Simulations

open access: yes, 2009
This chapter discusses Alternate Reality Games (ARGs) as simulated experiences, and presents the conceptual framework that informed the design and development of an institutional capstone course aimed at fostering global thinking and real-world problem-solving skills.
Mary Jo Dondlinger, Scott Joseph Warren
openaire   +2 more sources

Alternate Reality Games

open access: yes, 2019
Using textual analysis, interviews with game designers, audience surveys, and close analysis of player forum discussion, this book examines the unique nature of the producer/consumer relationship within promotional Alternate Reality Games (ARGs). Historically, ARGs are rooted in advertising as much as they are in narrative storytelling.
Janes, Stephanie; id_orcid
openaire   +3 more sources

Alternate Reality Games: A Cultural and Gaming Phenomenon

open access: yes, 2023
This thesis explores the history, cultural context, mechanics and perceptions associated with Alternate Reality Games (ARGs). To further this exploration, a survey was digitally administered to 111 participants across the world using Qualtrics and distributed to ARG themed Reddit pages and Discord servers.
Burch, Austin
openaire   +3 more sources

Building Social Commmunities around Alternate Reality Games [PDF]

open access: yes, 2011
In recent years, alternate reality games have entered the mainstream as a new form of entertainment. The Living Stories project is the first alternate reality game in the UK, which addresses environmental issues. Living Stories combines social networking
Panagiotis Petridis   +2 more
exaly   +2 more sources

Alternate Reality Games as Inventions

open access: yes, 2013
Alternate reality games as ...
D Ifenthaler (12494074)
openaire   +2 more sources

Alternate reality gaming

Communications of the ACM, 2008
Millions update the state of the game on the way to a common conclusion, in one case to help the Operator regain control of a spaceship and bring her crew back to the future.
Kim J.Y., Allen J.P., Lee E.
openaire   +1 more source

Alternate reality games and groupwork

Proceedings of the 16th ACM international conference on Supporting group work - GROUP '10, 2010
Alternate reality games (ARGs) represent a unique form of group collaboration. The comparison of ARGs to more traditional groupware systems around themes of group formation and collective storytelling provides several questions for the study of groupwork and groupware systems.
David Gurzick   +2 more
openaire   +1 more source

Alternate reality games

Proceedings of the 38th annual ACM SIGUCCS fall conference: navigation and discovery, 2010
In January and February 2010, a project team at the University of North Carolina at Chapel Hill ran the University's first alternate reality game (ARG) designed for learning. This paper describes the design of the ARG and offers suggestions for creating, marketing, and running an educational ARG.
Elizabeth A. Evans   +4 more
openaire   +1 more source

Assessment in Serious Alternate Reality Games

2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), 2018
The pedagogical application of Alternate Reality Games (ARGs) is relatively new, and there is little knowledge in how to align ARGs and Game-Based Learning (GBL). Presented is a design-based research study that included the creation of an artefact, Plunkett's Pages, an ARG designed to teach players about events from Ireland's rebellious 1916 Easter ...
Ronan Lynch   +2 more
openaire   +1 more source

The militarization of teamwork in alternate reality gaming

Proceedings of the 2013 conference on Computer supported cooperative work companion, 2013
This ongoing research project examines ad-hoc virtual teamwork in playful environments. Our results suggest that alternate reality game (ARG) players devise leadership structures spontaneously over short periods of time, in response to a lack of formal structure.
Tamara Peyton   +2 more
openaire   +1 more source

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