Results 31 to 40 of about 459,973 (391)

Animals and Animals [PDF]

open access: yesBetween the Species: An Online Journal for the Study of Philosophy and Animals, 2010
Speciesism is the wrong of not acknowledging the moral qualities that non-human animals possess that are similar or equivalent or even superior to the moral qualities that human beings possess. However, since it is manifestly clear that no one thinks that apes are in any way obligated to human beings, it clearly cannot be a form of speciesism to be ...
openaire   +3 more sources

Web-Based Animation Video for Student Environmental Education at Elementary Schools

open access: yesInternational Journal of Interactive Mobile Technologies, 2021
This research and development aim at knowing the effectiveness of web-based animation videos application on environmental education of elementary school students in East Jakarta in Indonesia.
D. Safitri   +6 more
semanticscholar   +1 more source

Sketch-based virtual human modelling and animation [PDF]

open access: yes, 2007
Animated virtual humans created by skilled artists play a remarkable role in today’s public entertainment. However, ordinary users are still treated as audiences due to the lack of appropriate expertise, equipment, and computer skills. We developed a new
Mao, C, Qin, S F, Wright, D
core   +2 more sources

Animal sentience

open access: yesPhilosophy Compass, 2022
Abstract‘Sentience’ sometimes refers to the capacity for any type of subjective experience, and sometimes to the capacity to have subjective experiences with a positive or negative valence, such as pain or pleasure. We review recent controversies regarding sentience in fish and invertebrates and consider the deep methodological challenge posed by these
Browning, Heather, Birch, Jonathan
openaire   +5 more sources

Research on Cognitive Effects of Narrative Rhetoric in Print Advertisement Based on Eye Movement [PDF]

open access: yesE3S Web of Conferences, 2021
This article uses eye movement experiments to study the cognitive effects of consumer groups on different narrative-quality advertisements. The experiment selects typical advertising cases, takes college students as subjects, and uses computers to track ...
Li Yubo, Wang Gong, Gan Quan
doaj   +1 more source

DeePSD: Automatic Deep Skinning And Pose Space Deformation For 3D Garment Animation [PDF]

open access: yesIEEE International Conference on Computer Vision, 2020
We present a novel solution to the garment animation problem through deep learning. Our contribution allows animating any template outfit with arbitrary topology and geometric complexity.
Hugo Bertiche Argila   +2 more
semanticscholar   +1 more source

Sketching-out virtual humans: A smart interface for human modelling and animation [PDF]

open access: yes, 2007
In this paper, we present a fast and intuitive interface for sketching out 3D virtual humans and animation. The user draws stick figure key frames first and chooses one for “fleshing-out” with freehand body contours.
Mao, C, Qin, S F, Wright, D K
core   +1 more source

Review of 2D Animation Restoration in Visual Domain Based on Deep Learning [PDF]

open access: yesJisuanji kexue yu tansuo, 2023
Traditional 2D animation is a distinct visual style with a production process and image characteristics that differ significantly from real-life scenes. It usually requires drawing pictures frame by frame and saving them as bitmaps.
LI Yuhang, XIE Liangbin, DONG Chao
doaj   +1 more source

Ice Merchants

open access: yesJournal of Science and Technology of the Arts, 2022
This visual essay portrays the artwork made for the short-film Ice Merchants, directed by João Gonzalez, also the creator of the film’s visual concept.
João Gonzalez
doaj   +1 more source

Color and Animation Preferences for a Light Band eHMI in Interactions Between Automated Vehicles and Pedestrians

open access: yesInternational Conference on Human Factors in Computing Systems, 2020
In this paper, we report user preferences regarding color and animation patterns to support the interaction between Automated Vehicles (AVs) and pedestrians through an external Human-Machine-Interface (eHMI).
Debargha Dey   +4 more
semanticscholar   +1 more source

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