Results 81 to 90 of about 13,207 (208)

Journey from human hands to robot hands: biological inspiration of anthropomorphic robotic manipulators

open access: yesBioinspiration & Biomimetics
Abstract The development of robotic hands that can replicate the complex movements and dexterity of the human hand has been a longstanding challenge for scientists and engineers. A human hand is capable of not only delicate operation but also crushing with power.
Michael Seokyoung Han, Cindy K Harnett
openaire   +2 more sources

Integration of Micro‐CT and XRF Mapping for Multimodal 3D Analysis of Polychrome Wooden Artifacts

open access: yesX-Ray Spectrometry, EarlyView.
ABSTRACT Over the past 5 years, computer applications have become crucial to archeological research. Since the 1990s, the focus has transitioned from data management tools to the development of virtual models. Recently, digital documentation of cultural heritage has gained considerable focus, with 3D modeling of objects.
Josiane E. Cavalcante   +10 more
wiley   +1 more source

JOINT DESIGN AND MOTION RESEARCH OF ENTERTAINMENT ANTHROPOMORPHIC ROBOT

open access: yesJixie qiangdu, 2018
Joint design and motion research is key to the design and research of entertainment Anthropomorphic robot,It direct impact on attitude and balance of robot motion. So,we focus on research Joint structure design and joint movement. Joint of robot hand and
LIAO WeiQiang   +3 more
doaj  

A novel design process of low cost 3D printed ambidextrous finger designed for an ambidextrous robotic hand [PDF]

open access: yes, 2015
This paper presents the novel mechanical design of an ambidextrous finger specifically designed for an ambidextrous anthropomorphic robotic hand actuated by pneumatic artificial muscles.
Akyürek, E   +9 more
core  

‘Let's Turn the Grass Into Meat’: Animal Husbandry as Women's Work in Cold War North Korea

open access: yesGender &History, EarlyView.
ABSTRACT In postcolonial North Korea, the future of the nation was said to be a function of the feedlot. Unobtainable on the battlefields of the recently ended Korean War, liberation and unification of the peninsula became a question of competitive developmentalism.
Sunho Ko, Derek J. Kramer
wiley   +1 more source

A Carpometacarpal Thumb Tracking Device for Telemanipulation of a Robotic Thumb: Development, Prototyping, and Evaluation

open access: yesApplied Sciences
Hand−tracking systems are widely employed for telemanipulating grippers with high degrees of freedom (DOFs) such as an anthropomorphic robotic hand (ARH).
Abdul Hafiz Abdul Rahaman   +1 more
doaj   +1 more source

The JAU-JPL anthropomorphic telerobot [PDF]

open access: yes
Work in progress on the new anthropomorphic telerobot is described. The initial robot configuration consists of a seven DOF arm and a sixteen DOF hand, having three fingers and a thumb.
Jau, Bruno M.
core   +1 more source

"Sticky Hands": learning and generalization for cooperative physical interactions with a humanoid robot [PDF]

open access: yes, 2005
"Sticky Hands" is a physical game for two people involving gentle contact with the hands. The aim is to develop relaxed and elegant motion together, achieve physical sensitivity-improving reactions, and experience an interaction at an intimate yet ...
Hale, J.G., Pollick, F.E.
core   +1 more source

Anchors or relational risks? Educator and psychologist narratives of attachment in child–robot relationships

open access: yesBritish Journal of Educational Psychology, EarlyView.
Abstract Background As AI‐enabled social robots become more common in schools, children may form strong emotional bonds with them despite robots not being caregivers and lacking the capacities for “true” attachment. Given limited understanding of potential risks and safeguards, professional perspectives are needed to inform responsible design and ...
Dimitris Pnevmatikos   +1 more
wiley   +1 more source

3D Character Reconstruction from Hand‐drawn Model Sheets

open access: yesComputer Graphics Forum, EarlyView.
Abstract Hand‐drawn model sheets are widely used in character design to define 3D shape and appearance through sparse multi‐view drawings. Reconstructing 3D characters from such sparse inputs has traditionally been challenging due to insufficient visual information.
Hyejeong Yoon   +3 more
wiley   +1 more source

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