Results 131 to 140 of about 271,281 (281)
Vibrotactile stimulation has been shown to enhance the music listening experience of cochlear implant (CI) users. However, while existing studies have focused on music perception, significant gaps remain in our understanding of how music induces emotions
Luca Turchet +3 more
doaj +1 more source
ABSTRACT Objective To qualitatively explore the lived experiences of fasting during Ramadan and the Iftar meal in Muslim adults with low self‐regulation (i.e., low ability to control) eating behavior. Methods Semistructured interviews were conducted with Muslim young adults, scoring below the threshold for low/moderate self‐regulation on the Self ...
Alina Zubair +3 more
wiley +1 more source
Abstract Background Accounts of emotional dysregulation in autism and attention‐deficit/hyperactivity disorder (ADHD) are typically based on external adult observations anchored in neurotypical notions of emotional responding. These often fail to place neurodivergent people's emotional responses in the context of the upsetting experiences they face ...
Georgia Pavlopoulou +53 more
wiley +1 more source
ABSTRACT Purpose As teledentistry becomes more common, it is important for students to develop skills in communicating with patients virtually. This study investigated students’ individual communication perceptions and preferences compared to in‐person sessions of participating in standardized patient (SP) exercises in a virtual medium. Methods Between
Jhanvi P. Desai +2 more
wiley +1 more source
Acting authentically: Using play to cultivate authentic interrelating in role performance
Summary Research is increasingly demonstrating that authenticity and human connection are fundamental and interrelated human needs. However, organizational roles often constrain authenticity and connection in workplace interactions, especially roles that are highly scripted.
Lyndon E. Garrett
wiley +1 more source
Usability of a gamified antibiotic resistance awareness mobile application: A qualitative evaluation
The purpose of this study is to reveal the findings from the usability evaluation of an antibiotic resistance awareness app (SEDAR) app and present the necessary critical revisions made to improve the usability further. This study adopted guerrilla testing, observation, and retrospective probing methods to evaluate the usability of the SEDAR app ...
Ummul Hanan Mohamad +2 more
wiley +1 more source
You, Me, and the AI: The Role of Third‐Party Human Teammates for Trust Formation Toward AI Teammates
ABSTRACT As artificial intelligence (AI) becomes increasingly integrated in teams, understanding the factors that drive trust formation between human and AI teammates becomes crucial. Yet, the emergent literature has overlooked the impact of third parties on human‐AI teaming.
Türkü Erengin +2 more
wiley +1 more source
Disrupting the Chain of Displaced Aggression: A Review and Agenda for Future Research
ABSTRACT Displaced aggression refers to instances in which a person redirects their harm‐doing behavior from a primary to a secondary, substitute target. Since the publication of the first empirical article in 1948, there has been a noticeable surge in research referencing this theory in both management and psychology journals.
Constantin Lagios +4 more
wiley +1 more source
Understanding youth preferences for a mentorship program for celiac disease: A qualitative study
Abstract Objective Celiac disease (CeD) is an autoimmune condition triggered by gluten ingestion that causes intestinal inflammation and multiple symptoms. Management requires strict adherence to a gluten‐free diet (GFD), yet youth with CeD on a GFD report lower quality of life (QoL) and higher rates of depression and anxiety.
Ashley L. Dunn +6 more
wiley +1 more source
ABSTRACT Introduction With rapid expansion of artificial intelligence (AI) in clinical documentation, responsible implementation of this tool is imperative in preserving the patient‐physician relationship. Orthopaedic oncologists were surveyed to assess their utilization of, and attitudes towards, ambient listening software.
Megan Hsu +3 more
wiley +1 more source

