The Adsorption of P2X2 Receptors Interacting with IgG Antibodies Revealed by Combined AFM Imaging and Mechanical Simulation. [PDF]
Santander EA +7 more
europepmc +1 more source
Performance evaluation of NumPy, SciPy, PyMEL and OpenMaya compared to the C++ API in Autodesk Maya
Background. Autodesk Maya allows scripting through both MEL and Python, and it is also possible to use different Python modules and a C++ API to perform the desired tasks. In theory, the C++ API is the fastest option in Maya, but there are no studies that support this claim.
Svensson, Patrik, Galfi, Fredrik
openaire +1 more source
Back to life: Techniques for developing high-quality 3D reconstructions of plants and animals from digitized specimens. [PDF]
Clark EG, Jenkins KM, Brodersen CR.
europepmc +1 more source
My Lovely Granny's Farm: An immersive virtual reality training system for children with autism spectrum disorder. [PDF]
Soltiyeva A +5 more
europepmc +1 more source
Creating realistic hair in Autodesk Maya
This thesis work focuses on how to create realistic looking hair using only the vanilla version of Autodesk Maya. It describes two approaches, the widely used polygon-stripe based technique and the Maya built-in nHair. It also evaluates these two approaches in terms of ease of implementation, production speed and quality of final results.
openaire +1 more source
Soft tissue constraints on joint mobility in the avian shoulder. [PDF]
Demuth OE +4 more
europepmc +2 more sources
Integrating Autodesk Mayas muscle simulation with Kinect motion capture
Abstract In most of the animation pipelines today, motion capture and different simulations e.g. Autodesk Maya Muscle is used to get a more realistic feel of an animation. The main goal of this Thesis is to make a character appear and move in as natural a way as possible and exploring different methods on receiving a good result.
Axelsson, Jessica, Svenvall, David
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Improving rendering times of Autodesk Maya Fluids using the GPU
Fluid simulation is today a hot topic in computer graphics. New highly optimized algorithms have allowed complex systems to be simulated in high speed. This master thesis describes how the graphics processing unit, found in most computer workstations, can be used to optimize the rendering of volumetric fluids.
Andersson, Jonas, Karlsson, David
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A Muscular Rig for Smooth Skinning in Autodesk Maya
The limitations of the default skinning methods in Autodesk Maya can be compensated for when seeking realistic skin deformations of a human being. The main focus is put on the construction of an example muscular rig in Autodesk Maya, and an explanation of what criteria the rig is supposed to fulfill.
openaire +1 more source
Comparing FumeFx with Autodesk Maya Dynamic System
One of the main problem areas within computer graphics is simulating natural phenomena’s, working with fluid solvers, and particle systems. In the special effects industry, there is a demand for mimicking appearance of common special effect such as fire, smoke, and water.
openaire +1 more source

