Results 61 to 70 of about 745 (145)

The Adsorption of P2X2 Receptors Interacting with IgG Antibodies Revealed by Combined AFM Imaging and Mechanical Simulation. [PDF]

open access: yesInt J Mol Sci, 2023
Santander EA   +7 more
europepmc   +1 more source

Performance evaluation of NumPy, SciPy, PyMEL and OpenMaya compared to the C++ API in Autodesk Maya

open access: yes, 2021
Background. Autodesk Maya allows scripting through both MEL and Python, and it is also possible to use different Python modules and a C++ API to perform the desired tasks. In theory, the C++ API is the fastest option in Maya, but there are no studies that support this claim.
Svensson, Patrik, Galfi, Fredrik
openaire   +1 more source

My Lovely Granny's Farm: An immersive virtual reality training system for children with autism spectrum disorder. [PDF]

open access: yesEduc Inf Technol (Dordr), 2023
Soltiyeva A   +5 more
europepmc   +1 more source

Creating realistic hair in Autodesk Maya

open access: yes, 2013
This thesis work focuses on how to create realistic looking hair using only the vanilla version of Autodesk Maya. It describes two approaches, the widely used polygon-stripe based technique and the Maya built-in nHair. It also evaluates these two approaches in terms of ease of implementation, production speed and quality of final results.
openaire   +1 more source

Soft tissue constraints on joint mobility in the avian shoulder. [PDF]

open access: yesJ Exp Biol
Demuth OE   +4 more
europepmc   +2 more sources

Integrating Autodesk Mayas muscle simulation with Kinect motion capture

open access: yes, 2014
Abstract In most of the animation pipelines today, motion capture and different simulations e.g. Autodesk Maya Muscle is used to get a more realistic feel of an animation. The main goal of this Thesis is to make a character appear and move in as natural a way as possible and exploring different methods on receiving a good result.
Axelsson, Jessica, Svenvall, David
openaire   +1 more source

Improving rendering times of Autodesk Maya Fluids using the GPU

open access: yes, 2008
Fluid simulation is today a hot topic in computer graphics. New highly optimized algorithms have allowed complex systems to be simulated in high speed. This master thesis describes how the graphics processing unit, found in most computer workstations, can be used to optimize the rendering of volumetric fluids.
Andersson, Jonas, Karlsson, David
openaire   +1 more source

A Muscular Rig for Smooth Skinning in Autodesk Maya

open access: yes, 2007
The limitations of the default skinning methods in Autodesk Maya can be compensated for when seeking realistic skin deformations of a human being. The main focus is put on the construction of an example muscular rig in Autodesk Maya, and an explanation of what criteria the rig is supposed to fulfill.
openaire   +1 more source

Comparing FumeFx with Autodesk Maya Dynamic System

open access: yes, 2008
One of the main problem areas within computer graphics is simulating natural phenomena’s, working with fluid solvers, and particle systems. In the special effects industry, there is a demand for mimicking appearance of common special effect such as fire, smoke, and water.
openaire   +1 more source

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