Results 11 to 20 of about 86,928 (268)
Virtual Humans in Museums and Cultural Heritage Sites
This article presents the results of a survey on the use of digital avatars and agents in museums and places of cultural interest. The optimization of virtual agents in the cultural heritage domain is an interdisciplinary undertaking and this paper ...
Stella Sylaiou, Christos Fidas
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The Influence of Human Body Orientation on Distance Judgments
People maintain larger distances to other peoples’ front than to their back. We investigated if humans also judge another person as closer when viewing their front than their back.
Edgard eJung +9 more
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The role of avatars in e-government interfaces [PDF]
This paper investigates the use of avatars to communicate live message in e-government interfaces. A comparative study is presented that evaluates the contribution of multimodal metaphors (including avatars) to the usability of interfaces for e ...
C.F. Camerer +5 more
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Lessons learnt running distributed and remote mixed reality experiments
One traditional model of research on mixed-reality systems, is the laboratory-based experiment where a number of small variants of a user experience are presented to participants under the guidance of an experimenter.
Anthony Steed +11 more
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Voz do Avatar, Voz como Avatar, Avatar da Voz [PDF]
O meu artigo propõe um exercício de arqueofonia – ou arqueologia da voz – que incide, nesta oportunidade, sobre a possibilidade de estabelecer a complexa figura e imaginação do ‘avatar’ como comparandum da noção e representação do cyborg. As valências da comparação permitem pensar diferentes objectos, como sejam a ‘voz do avatar’, a ‘voz como avatar’ e,
openaire +3 more sources
Various recent research on online avatars debated their authenticity in terms of representing the individuals that manage them. Seemingly users would construct an enhanced or idealized presence of themselves online, yet fail to realize that others also ...
Sercan Sengün
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In this project, the artist wishes to examine corporeality in the virtual realm, through the usage of the (non)-physical body of the avatar. An art installation created in the virtual world of Second Life®, which is meant to be accessed with site ...
Ayiter, Elif
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Embodied in a metaverse: "anatomia" and "body parts" [PDF]
In this paper, the artist/author wishes to examine corporeality in the virtual realm, through the usage of the (non)-physical body of the avatar. Two sister art installations created in the virtual world of Second Life®, both of which are meant to be ...
Ayiter, Elif
core +1 more source
“Scoliosis 3D”—A Virtual-Reality-Based Methodology Aiming to Examine AIS Females’ Body Image
Modern techniques such as virtual-reality (VR) tasks might offer a unique method for eliciting state-variable fluctuations in body satisfaction and associated behaviors.
Ewa Misterska +6 more
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De pés descalços no ciberespaço: tecnologia e cultura no cotidiano de um grupo social on-line
Certas distinções transcendem o domínio do uso "nativo" e acabam sendo empregadas como categorias analíticas. A família das categorias baseadas na distinção entre tecnologia e sociedade é um bom exemplo desse fenômeno.
Mário J. L. Guimarães Jr.
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