Results 31 to 40 of about 33,166 (235)
One Ring Fit to Rule Them All? An Analysis of Avatar Bodies and Customization in Exergames
With the growing popularity of exergames, researchers have noted the importance of presenting players with customizable avatars to encourage the long-term adoption of healthy behaviors offline.
Sara Czerwonka +2 more
doaj +1 more source
Smiling and first impressions in ad hoc entrustment decisions: An avatar-based simulation study. [PDF]
Objective: We aimed to examine how neutral and smiling facial expressions, as indicators of non-verbal first impressions, influence ad hoc entrustment and perceptions of trustworthiness in a person in medical scenarios that demand entrustment decisions.
Bauermann M +8 more
europepmc +2 more sources
The fictional figure of the absurd has long been assosiated to the Camusien’s character Meursault who appeared in the novel L’étranger. This paper intends to explore the intextual depth of this type of character through his doing and his being in four ...
Djamila Benaouda +1 more
doaj +1 more source
BackgroundThree-dimensional avatars provide an intuitive visual representation of body size and shape that can be useful for tailored clinical care, for example in the management of persons with obesity.
Marco Alessandro Minetto +14 more
doaj +1 more source
The Avatar Project was a two-week English project in which Chinese high school students in an internationalised school in Shanghai China explored the topic of cultural and individual identity.
Adam Poole
doaj +1 more source
Creating Realistic Human Avatars for Social Virtual Environments Using Photographic Inputs
This paper presents the development and evaluation of realistic virtual reality avatars created with a Blender add-on called Facebuilder. In this process, a person's head is photographed from different angles.
Raymond Leonardo Chandra +4 more
doaj +1 more source
Virtual Humans in Museums and Cultural Heritage Sites
This article presents the results of a survey on the use of digital avatars and agents in museums and places of cultural interest. The optimization of virtual agents in the cultural heritage domain is an interdisciplinary undertaking and this paper ...
Stella Sylaiou, Christos Fidas
doaj +1 more source
The Embodiment Dimension While Learning and Teaching in a Virtual World [PDF]
The paper focuses on the features of embodiment configurations when using the virtual world in the classroom. The context is a secondary school (students aged 11-15) adopting an educational immersive 3D virtual world. We conducted participant observation,
Martine Gadille +1 more
doaj
E-Drama: Facilitating Online Role-play using an AI Actor and Emotionally Expressive Characters. [PDF]
This paper describes a multi-user role-playing environment, e-drama, which enables groups of people to converse online, in scenario driven virtual environments.
Dhaliwal, Kulwant +5 more
core +4 more sources
Membrane composition and thermodynamic identity as boundaries of life for synthetic cell research
What makes a cell a cell? The boundary of a living cell is not just a wall. Read as a Markov blanket, the membrane separates internal from external states, generating identity and non‐equilibrium order. Can this identity be rebuilt from scratch in a synthetic cell?
Caterina Presutti, Bert Poolman
wiley +1 more source

