Results 11 to 20 of about 33,166 (235)

Semi-Autonomous Avatars: A New Direction for Expressive User Embodiment [PDF]

open access: yes, 2008
Computer animated characters are rapidly becoming a regular part of our lives. They are starting to take the place of actors in films and television and are now an integral part of most computer games. Perhaps most interestingly in on-line games and chat
Ballin, Daniel   +7 more
core   +9 more sources

eDrama: Facilitating online role-play using emotionally expressive avatars. [PDF]

open access: yes, 2007
Introduction: This paper describes the results of a user study of a multi-user role-playing environment ‘edrama’, which enables groups of people to converse online, in scenario driven virtual environments.
Dhaliwal, Kulwant   +5 more
core   +8 more sources

Marketing Communication with Online Characters:

open access: yesMaketingu Janaru, 2022
As more consumers shop online, avatars are being used to support consumer purchase behavior in many online shopping sites and virtual worlds. Previous studies have suggested that avatars have positive effects on consumers’ online shopping experience and ...
Yuumi Ogura
doaj   +1 more source

Attitudes Toward Signing Avatars Vary Depending on Hearing Status, Age of Signed Language Acquisition, and Avatar Type

open access: yesFrontiers in Psychology, 2022
The use of virtual humans (i.e., avatars) holds the potential for interactive, automated interaction in domains such as remote communication, customer service, or public announcements.
Lorna C. Quandt   +4 more
doaj   +1 more source

From Social Media to Metaverse: Evaluation of Meta Avatars Store in The Context of Avatars, Self-Presentation and Luxury Brand

open access: yesTRT Akademi Dergisi, 2023
Meta Corporation announced in June 2022 that it was launching the Meta Avatars Store for users who want to adorn their avatars with luxury brands such as Balenciaga, Prada, and Thom Browne, as well as a selection of free outfits available.
Özge Özkök Şişman, Ceren Bilgici
doaj   +1 more source

Lessons learnt running distributed and remote mixed reality experiments

open access: yesFrontiers in Computer Science, 2023
One traditional model of research on mixed-reality systems, is the laboratory-based experiment where a number of small variants of a user experience are presented to participants under the guidance of an experimenter.
Anthony Steed   +11 more
doaj   +1 more source

“Scoliosis 3D”—A Virtual-Reality-Based Methodology Aiming to Examine AIS Females’ Body Image

open access: yesApplied Sciences, 2023
Modern techniques such as virtual-reality (VR) tasks might offer a unique method for eliciting state-variable fluctuations in body satisfaction and associated behaviors.
Ewa Misterska   +6 more
doaj   +1 more source

CrashEd – A live immersive, learning experience embedding STEM subjects in a realistic, interactive crime scene [PDF]

open access: yesResearch in Learning Technology, 2016
Interactive experiences are rapidly becoming popular via the surge of ‘escape rooms’; part game and part theatre, the ‘escape’ experience is exploding globally, having gone from zero offered at the outset of 2010 to at least 2800 different experiences ...
Marie L. Bassford   +4 more
doaj   +1 more source

Embodiment in Virtual Reality Intensifies Emotional Responses to Virtual Stimuli

open access: yesFrontiers in Psychology, 2021
Modulating emotional responses to virtual stimuli is a fundamental goal of many immersive interactive applications. In this study, we leverage the illusion of illusory embodiment and show that owning a virtual body provides means to modulate emotional ...
Dominik Gall   +4 more
doaj   +1 more source

The Influence of Human Body Orientation on Distance Judgments

open access: yesFrontiers in Psychology, 2016
People maintain larger distances to other peoples’ front than to their back. We investigated if humans also judge another person as closer when viewing their front than their back.
Edgard eJung   +9 more
doaj   +1 more source

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