Results 21 to 30 of about 33,166 (235)

Hafnia Hands: A Multi-Skin Hand Texture Resource for Virtual Reality Research

open access: yesFrontiers in Virtual Reality, 2022
We created a hand texture resource (with different skin tone versions as well as non-human hands) for use in virtual reality studies. This makes it easier to run lab and remote studies where the hand representation is matched to the participants’ own ...
Henning Pohl, Aske Mottelson
doaj   +1 more source

Leveraging Structural Health Monitoring Data Through Avatars to Extend the Service Life of Mass Timber Buildings

open access: yesFrontiers in Built Environment, 2022
Mass timber construction systems, incorporating engineered wood products as structural elements, are gaining acceptance as a sustainable alternative to multi-story concrete or steel-frame structures.
Mariapaola Riggio   +11 more
doaj   +1 more source

Why do i fall for the elf, when i am no orc myself? The ımplıcatıons of vırtual avatars ın dıgıtal communıcatıon

open access: yesComunicação e Sociedade, 2015
Various recent research on online avatars debated their authenticity in terms of representing the individuals that manage them. Seemingly users would construct an enhanced or idealized presence of themselves online, yet fail to realize that others also ...
Sercan Sengün
doaj   +1 more source

The Perception of Avatars in Virtual Reality During Professional Meetings

open access: yes, 2021
Social Virtual Reality (VR) offers virtual social spaces, where people can meet, collaborate and socialize via head-mounted displays. In VR applications, users can create their own avatars that can control to walk around and interact directly with other ...
Kirchner, Kathrin   +7 more
core   +1 more source

Beauty in the eye of the beholder? Attractiveness in a virtual world

open access: yesCyberpsychology: Journal of Psychosocial Research on Cyberpspace, 2015
The current study examines whether traditional offline gender biases regarding physical attractiveness and status transfer to Second Life (SL), a virtual world where residents can easily manipulate the appearance and status of avatars (i.e., graphical ...
Shu-Sha Angie Guan   +3 more
doaj   +1 more source

Character Customization With Cosmetic Microtransactions in Games: Subjective Experience and Objective Performance

open access: yesFrontiers in Psychology, 2022
Free games that are monetized by selling virtual items, such as cosmetic microtransactions for one’s avatar, seem to offer a better gaming experience to paying players.
Christian Böffel   +3 more
doaj   +1 more source

Measuring the effects of co-location on emotion perception in shared virtual environments: An ecological perspective

open access: yesFrontiers in Virtual Reality, 2023
Inferring emotions from others’ non-verbal behavior is a pervasive and fundamental task in social interactions. Typically, real-life encounters imply the co-location of interactants, i.e., their embodiment within a shared spatial-temporal continuum in ...
Gary Bente   +3 more
doaj   +1 more source

Using avatars to tailor ideation process to innovation strategy [PDF]

open access: yes, 2016
To face innovation challenges of the twenty-first century, companies should learn from proven successful strategies and draw on technological evolutions as well.
AOUSSAT, Améziane   +4 more
core   +1 more source

A pilot feasibility study of a tablet-based virtual community application with shared avatars for promoting health behavior change in older adult care facilities. [PDF]

open access: yesFront Digit Health
BackgroundMaintaining exercise and medication habits is crucial for older adults, but conventional reminder-based digital interventions often produce only transient effects.MethodsWe conducted a mixed-methods pilot feasibility study comparing a reminder ...
Nakamura K   +3 more
europepmc   +2 more sources

Neural responses to virtual avatars are shaped by user preference and personality traits. [PDF]

open access: yesSci Rep
This study aimed to investigate individual differences’ effects on brain activity in selected and non-selected avatars for re-engagement. The development of some applications for human–computer interaction has accelerated over the past decade. To develop
Takemoto A, Sugiura M.
europepmc   +2 more sources

Home - About - Disclaimer - Privacy