CrashEd – A live immersive, learning experience embedding STEM subjects in a realistic, interactive crime scene [PDF]
Interactive experiences are rapidly becoming popular via the surge of ‘escape rooms’; part game and part theatre, the ‘escape’ experience is exploding globally, having gone from zero offered at the outset of 2010 to at least 2800 different experiences ...
Marie L. Bassford +4 more
doaj +1 more source
Staging the new retail drama: at a metaverse near you! [PDF]
Consumers have traditionally looked for products that could fulfill their needs and retailers responded to demand by initially adopting product-oriented, and then more recently, customer-oriented strategies.
Bourlakis, M, Papagiannidis, S
core +4 more sources
Human avatars synthesis technologies: a survey
Nowadays, the demand for efficient human avatars modeling is becoming increasingly urgent since metaverse has attracted more and more attention.Creating human avatars from human image datasets has always been a popular topic in the field of computer ...
Yimin DENG +4 more
doaj
Initial Investigation Into Real 3D Body Scanning Versus Avatars for the Virtual Fitting of Garments
The clothing industry is currently focused on 3D virtual fitting. Many companies use size 12 as the core size; however, in recent years the average size has increased. For example, in the United Kingdom, the average size is now 16.
Balach Monika +3 more
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Embodiment in Virtual Reality Intensifies Emotional Responses to Virtual Stimuli
Modulating emotional responses to virtual stimuli is a fundamental goal of many immersive interactive applications. In this study, we leverage the illusion of illusory embodiment and show that owning a virtual body provides means to modulate emotional ...
Dominik Gall +4 more
doaj +1 more source
Hafnia Hands: A Multi-Skin Hand Texture Resource for Virtual Reality Research
We created a hand texture resource (with different skin tone versions as well as non-human hands) for use in virtual reality studies. This makes it easier to run lab and remote studies where the hand representation is matched to the participants’ own ...
Henning Pohl, Aske Mottelson
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Inside out: Avatars as an indirect measure of ideal body self-presentation in females
Prior research has shown that individuals engage in impression management online, both in a social networking context and when using avatars. However, avatar creation research often directly asks participants about their creation motivations or primes a ...
Andrew G. Thomas, Mark K. Johansen
doaj +1 more source
Mass timber construction systems, incorporating engineered wood products as structural elements, are gaining acceptance as a sustainable alternative to multi-story concrete or steel-frame structures.
Mariapaola Riggio +11 more
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Avatars:the other side of Proteus's mirror : a study into avatar choice regarding perception [PDF]
The trend for online interactions, can be regarded as being ‘anti-so-cially social’, meaning that a great deal of time is spent playing, working and socializing with the internet serving as the communication conduit.
D Li +9 more
core +3 more sources
Avatars Going Mainstream: Typology of Tropes in Avatar-Based Storytelling Practices [PDF]
Due to the growing popularity of video games, gaming itself has become a shared experience among media audiences worldwide. The phenomenon of avatar-based games has led to the emergence of new storytelling practices.
Tymińska, Marta
core +1 more source

