Results 21 to 30 of about 86,928 (268)

CrashEd – A live immersive, learning experience embedding STEM subjects in a realistic, interactive crime scene [PDF]

open access: yesResearch in Learning Technology, 2016
Interactive experiences are rapidly becoming popular via the surge of ‘escape rooms’; part game and part theatre, the ‘escape’ experience is exploding globally, having gone from zero offered at the outset of 2010 to at least 2800 different experiences ...
Marie L. Bassford   +4 more
doaj   +1 more source

Staging the new retail drama: at a metaverse near you! [PDF]

open access: yes, 2010
Consumers have traditionally looked for products that could fulfill their needs and retailers responded to demand by initially adopting product-oriented, and then more recently, customer-oriented strategies.
Bourlakis, M, Papagiannidis, S
core   +4 more sources

Human avatars synthesis technologies: a survey

open access: yes大数据, 2023
Nowadays, the demand for efficient human avatars modeling is becoming increasingly urgent since metaverse has attracted more and more attention.Creating human avatars from human image datasets has always been a popular topic in the field of computer ...
Yimin DENG   +4 more
doaj  

Initial Investigation Into Real 3D Body Scanning Versus Avatars for the Virtual Fitting of Garments

open access: yesAUTEX Research Journal, 2020
The clothing industry is currently focused on 3D virtual fitting. Many companies use size 12 as the core size; however, in recent years the average size has increased. For example, in the United Kingdom, the average size is now 16.
Balach Monika   +3 more
doaj   +1 more source

Embodiment in Virtual Reality Intensifies Emotional Responses to Virtual Stimuli

open access: yesFrontiers in Psychology, 2021
Modulating emotional responses to virtual stimuli is a fundamental goal of many immersive interactive applications. In this study, we leverage the illusion of illusory embodiment and show that owning a virtual body provides means to modulate emotional ...
Dominik Gall   +4 more
doaj   +1 more source

Hafnia Hands: A Multi-Skin Hand Texture Resource for Virtual Reality Research

open access: yesFrontiers in Virtual Reality, 2022
We created a hand texture resource (with different skin tone versions as well as non-human hands) for use in virtual reality studies. This makes it easier to run lab and remote studies where the hand representation is matched to the participants’ own ...
Henning Pohl, Aske Mottelson
doaj   +1 more source

Inside out: Avatars as an indirect measure of ideal body self-presentation in females

open access: yesCyberpsychology: Journal of Psychosocial Research on Cyberpspace, 2012
Prior research has shown that individuals engage in impression management online, both in a social networking context and when using avatars. However, avatar creation research often directly asks participants about their creation motivations or primes a ...
Andrew G. Thomas, Mark K. Johansen
doaj   +1 more source

Leveraging Structural Health Monitoring Data Through Avatars to Extend the Service Life of Mass Timber Buildings

open access: yesFrontiers in Built Environment, 2022
Mass timber construction systems, incorporating engineered wood products as structural elements, are gaining acceptance as a sustainable alternative to multi-story concrete or steel-frame structures.
Mariapaola Riggio   +11 more
doaj   +1 more source

Avatars:the other side of Proteus's mirror : a study into avatar choice regarding perception [PDF]

open access: yes, 2019
The trend for online interactions, can be regarded as being ‘anti-so-cially social’, meaning that a great deal of time is spent playing, working and socializing with the internet serving as the communication conduit.
D Li   +9 more
core   +3 more sources

Avatars Going Mainstream: Typology of Tropes in Avatar-Based Storytelling Practices [PDF]

open access: yes, 2016
Due to the growing popularity of video games, gaming itself has become a shared experience among media audiences worldwide. The phenomenon of avatar-based games has led to the emergence of new storytelling practices.
Tymińska, Marta
core   +1 more source

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