Results 31 to 40 of about 86,928 (268)
Creating Realistic Human Avatars for Social Virtual Environments Using Photographic Inputs
This paper presents the development and evaluation of realistic virtual reality avatars created with a Blender add-on called Facebuilder. In this process, a person's head is photographed from different angles.
Raymond Leonardo Chandra +4 more
doaj +1 more source
Effective universality in quantum gravity
We investigate the asymptotic safety scenario for a scalar-gravity system. This system contains two avatars of the dynamical Newton coupling, a gravitational self-coupling and a scalar-graviton coupling.
Eichhorn, Astrid +3 more
core +1 more source
Assessing the impact of affective feedback on end-user security awareness [PDF]
A lack of awareness regarding online security behaviour can leave users and their devices vulnerable to compromise. This paper highlights potential areas where users may fall victim to online attacks, and reviews existing tools developed to raise users ...
Archibald, Jacqueline +2 more
core +2 more sources
Why is low waist-to-chest ratio attractive in males? The mediating roles of perceived dominance, fitness, and protection ability [PDF]
Past research suggests that a lower waist-to-chest ratio (WCR) in men (i.e., narrower waist and broader chest) is viewed as attractive by women. However, little work has directly examined why low WCRs are preferred.
Anthony E. Coy +55 more
core +2 more sources
Born-Infeld-Einstein Actions? [PDF]
We present some obvious physical requirements on gravitational avatars of non-linear electrodynamics and illustrate them with explicit determinantal Born-Infeld-Einstein models.
Abou Zeid M +18 more
core +2 more sources
This review summarizes artificial intelligence (AI)‐supported nonpharmacological interventions for adults with chronic rheumatic diseases, detailing their components, purpose, and current evidence base. We searched Embase, PubMed, Cochrane, and Scopus databases for studies describing AI‐supported interventions for adults with chronic rheumatic diseases.
Nirali Shah +5 more
wiley +1 more source
3D avatar seller's effect on online consumer's purchasing behavior: a trust transference perspective [PDF]
The emerging 3D virtual worlds attract more and more people to participate in the virtual environment, creating a new market for business to sell their products. In 3D virtual worlds, members mainly interact with each other through avatars.
Lee, Kun-Chang +2 more
core
Massive multiplayer online role-playing games (MMORPGs) are very popular in China, which provides a potential platform for scientific research. We study the online-offline activities of avatars in an MMORPG to understand their game-playing behavior.
Jiang, Zhi-Qiang +2 more
core +1 more source
Investigating affordances of virtual worlds for real world B2C e-commerce [PDF]
Virtual worlds are three-dimensional (3D) online persistent multi-user environments where users interact through avatars. The literature suggests that virtual worlds can facilitate real world business-to-consumer (B2C) e-commerce. However, few real world
Laing, A. +5 more
core +1 more source
MAGTWIST: A compact magnetic rotary actuator, enabling smooth, stepless rotation, and on‐demand locking. Inspired by peristalsis, a soft polymer belt generates a traveling‐wave, enabling 270° rotation when heated. Cooling stiffens the belt, locking it in position and enabling it to withstand high loads.
Simon Frieler +3 more
wiley +1 more source

