Results 51 to 60 of about 86,928 (268)

Effects of avatar shape and motion on mirror neuron system activity

open access: yesFrontiers in Human Neuroscience, 2023
Humanness is an important characteristic for facilitating interpersonal communication, particularly through avatars in the metaverse. In this study, we explored the mirror neuron system (MNS) as a potential neural basis for perceiving humanness in ...
Yuki Miyamoto   +2 more
doaj   +1 more source

Development of a Synthetic 3D Platform for Compartmentalized Kidney In Vitro Disease Modeling

open access: yesAdvanced Healthcare Materials, EarlyView.
A fully synthetic, compartmentalized 3D kidney disease model is introduced. The kidney model combines a PEG‐based hydrogel matrix with anisotropic, enzymatically degradable rod‐shaped microgels to spatially arrange a triple co‐culture of key renal epithelial, endothelial, and fibroblast cells.
Ninon Möhl   +8 more
wiley   +1 more source

Choice perseverance underlies pursuing a hard-to-get target in an avatar choice task

open access: yesFrontiers in Psychology, 2022
People sometimes persistently pursue hard-to-get targets. Why people pursue such targets is unclear. Here, we hypothesized that choice perseverance, which is the tendency to repeat the same choice independent of the obtained outcomes, leads individuals ...
Michiyo Sugawara   +4 more
doaj   +1 more source

Body Image Perception: Adolescent Boys and Avatar Depiction in Video Games [PDF]

open access: yes, 2016
Research on mass media’s impact on body image has mostly been focused on females thus far. Of the little research that has been done on male body image, most of it has been focused on adult males, and therefore the effect of mass media on adolescent boys’
Raman, Usha
core   +1 more source

3D virtual worlds as environments for literacy learning [PDF]

open access: yes, 2010
Background: Although much has been written about the ways in which new technology might transform educational practice, particularly in the area of literacy learning, there is relatively little empirical work that explores the possibilities and problems -
Bolter J. D.   +23 more
core   +1 more source

A Quantitative Printability Framework for Programmable Assembly of Pre‐Vascular Patterns via Laser‐Induced Forward Transfer

open access: yesAdvanced Healthcare Materials, EarlyView.
Laser‐Induced Forward Transfer (LIFT) is presented as a powerful micropatterning tool. An objective printability framework is developed to assess optimal printing parameter combinations. The technology is further explored for its ability to deterministically deposit microdroplets at predefined locations following CAD designs, enabling the patterning of
Cécile Bosmans   +8 more
wiley   +1 more source

Gender Diferences in Interactions with Avatars of Diverse Ethnic Appearances [PDF]

open access: yesPsychology in Russia: State of Art, 2018
Background. Gender diferences exist in almost every aspect of our lives. Individuals have an array of diferent social expectations with regard to behaviors, communication,appearance, attitudes, and social roles, but these expectations tend to be based on
Galina Ya. Menshikova   +3 more
doaj   +1 more source

Playing with Identity. Authors, Narrators, Avatars, and Players in The Stanley Parable and The Beginner’s Guide [PDF]

open access: yes, 2019
This article offers a comparative analysis of Davey Wreden’s The Stanley Parable (Wreden 2011 / Galactic Cafe 2013) and The Beginner’s Guide (Everything Unlimited Ltd.
Backe, Hans-Joachim, Thon, Jan-Noël
core  

Shapeshifting Liquid Metal Droplets for Soft Fluidic Machines

open access: yesAdvanced Materials, EarlyView.
This study presented a liquid metal shape shifting strategy which harnesses Lorentz force, surface tension and fluid instabilities to achieve autonomous fluidic power. By using a liquid metal droplet as a mobile current carrier, this strategy enables the development of low‐voltage, self‐oscillating pumps that outperform existing soft pumps.
Saba Firouznia   +5 more
wiley   +1 more source

Affective interactions between expressive characters [PDF]

open access: yes, 2004
When people meet in virtual worlds they are represented by computer animated characters that lack a variety of expression and can seem stiff and robotic.
Ballin, D, Gillies, M
core  

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