Results 81 to 90 of about 33,166 (235)
3D Printing of Soft Robotic Systems: Advances in Fabrication Strategies and Future Trends
Collectively, this review systematically examines 3D‐printed soft robotics, encompassing material selections, function integration, and manufacturing methodologies. Meanwhile, fabrication strategies are analyzed in order of increasing complexity, highlighting persistent challenges with proposed solutions.
Changjiang Liu +5 more
wiley +1 more source
Emotionally expressive avatars are often used to increase engagement in virtual environments, but their effects on users’ emotional outcomes and experience during evaluative tasks are not well established.
David Ponce +4 more
doaj +1 more source
A Review on Sensor Technologies, Control Approaches, and Emerging Challenges in Soft Robotics
This review provides an introspective of sensors and controllers in soft robotics. Initially describing the current sensing methods, then moving on to the control methods utilized, and finally ending with challenges and future directions in soft robotics focusing on the material innovations, sensor fusion, and embedded intelligence for sensors and ...
Ean Lovett +5 more
wiley +1 more source
Soft Actuators Integrated with Control and Power Units: Approaching Wireless Autonomous Soft Robots
Soft robots exhibit significant development potential in various applications. However, there are still key technical challenges regarding material improvement, structure design and components integration. This review focuses on the development and challenge of soft actuators, power components, and control components in untethered intelligent soft ...
Renwu Shi, Feifei Pan, Xiaobin Ji
wiley +1 more source
Autonomous Secondary Gaze Behaviours [PDF]
In this paper we describe secondary behaviour, this is behaviour that is generated autonomously for an avatar. The user will control various aspects of the avatars behaviour but a truly expressive avatar must produce more complex behaviour than a user ...
Ballin, Daniel +2 more
core
Anyone who has spent time in cyberspace understands the concept of an alter ego. In online games, chat rooms and on the internet generally, users select one or more avatars to represent themselves. Avatars function as the end-user’s alter ego. The avatar
Crawford, Bridget J.
core +1 more source
Echinoderm‐Inspired Autonomy for Soft‐Legged Robots
Inspired by echinoderms, a modular soft robot achieves autonomous phototaxis without a central controller or explicit communication. Each limb independently adapts its actuation timing through local sensing and short‐term memory. Coordination emerges purely from physical interactions, demonstrating resilience to changes in morphology, environment, and ...
Harmannus A. H. Schomaker +2 more
wiley +1 more source
Semi-Autonomous Avatars in Virtual Game Worlds
This paper is concerned with approaches to semi-autonomous avatars in virtual game worlds, and degrees of autonomy in relation to player-control. Approaches to semi-autonomous avatars can be divided into three groups based on the design goals of using ...
Eladhari, Mirjam P,
core
In this paper we describe the development and testing of a virtual exercise class for older people delivered in realtime using active gaming technology (Microsoft's Kinect for Xbox 360). Four seniors (women, aged 64-74) participated. Each person received
Batchelor, F +7 more
core +1 more source
Auditory–Tactile Congruence for Synthesis of Adaptive Pain Expressions in RoboPatients
In this work, we explore auditory–tactile congruence for synthesizing adaptive vocal pain expressions in robopatients. Using a robopatient platform that integrates vocal pain sounds with palpation forces, we conducted 7680 trials across 20 participants.
Saitarun Nadipineni +4 more
wiley +1 more source

