Results 51 to 60 of about 110,433 (334)
Abstract The practice of involving students in designing pedagogical resources, including gamified learning tools, is often underutilized. Traditionally, students are engaged in usability and efficacy testing of finalized learning tools, limiting their ability to shape the learning experience from inception.
Kristina Lisk, Judi Laprade
wiley +1 more source
Abstract According to Nietzsche, “In every real [adult], a child is hidden that wants to play.” In everyday life, playfulness and competition can make routine or dull tasks more engaging and can offer educators opportunities to engage a learner in a more entertaining or interactive manner.
Judi Laprade
wiley +1 more source
NeuroTwister: Gamified learning to teach cross‐sectional neuroanatomy to medical students
Abstract Neuroscience is a required course in many health professions curricula, but with it often comes neurophobia, the fear or difficulty that students experience when attempting to learn neuroscience. Traditional teaching methods in neuroanatomy may contribute to cognitive overload and stress, reinforcing the notion that neuroanatomy is ...
Cameron B. Jeter +3 more
wiley +1 more source
Abstract This study examined teachers' perspectives on how children benefit from time in nature, how disadvantage shapes access and the role of schools in facilitating such access. Drawing on interviews conducted in 2022 with 25 UK primary school teachers who participated in Generation Wild, a nature connection programme for schools in economically ...
Nicola Parkin +6 more
wiley +1 more source
The purpose of this reflective critique was to explore faculty approaches to engage and motivate students while promoting community and building skills in the online classroom.
Thomas D. Dyer, R. Jacob Aroz
doaj +1 more source
Abstract Drawing upon interview research across two academic departments as part of the early stages of a ‘decolonise the curriculum’ initiative at a Southern UK university, this study highlights a growing gulf between policy and practice in efforts to address systemic racial inequalities in UK universities. A reliance upon precarious labour, a culture
Triona Fitton +4 more
wiley +1 more source
A meta-analysis of digital badges in learning environments in educational settings
The popularity of digital badges has been accelerated in recent years. Advocates of digital badges suggest their use may improve students’ motivation and achievement, but existing empirical studies have failed to show consistent results.
Victor Law +3 more
doaj +1 more source
A Structural Equation Modelling Analysis of Gamification’s Impact on Purchase Intention [PDF]
Gamification has become a prevalent approach for appealing users and encouraging desired behaviours in many fields, comprising marketing, education, banking, healthcare, and numerous other fields.
Seema Varshney +2 more
doaj +1 more source
Driven by notifications - exploring the effects of badge notifications on user experience.
Notification badges are an unexplored category of visual feedback to which we are continuously exposed. This study aims to deepen knowledge on the topic by measuring the behavioral effects of notification badges on a large sample of smartphone users ...
Nicola Bartoli, Simone Benedetto
doaj +1 more source
Abstract Curriculum decolonisation has become a prominent feature of equity agendas in UK higher education, yet there remains limited empirical and theoretical work on how such initiatives are evaluated, particularly within business schools. This paper presents one of the first multi‐institutional empirical studies examining how UK business schools ...
Sally Everett +2 more
wiley +1 more source

