Results 41 to 50 of about 4,087 (151)
ABSTRACT Hypoparathyroidism, sensorineural deafness, and renal dysplasia (HDR) syndrome is caused by pathogenic variants in the GATA3 gene located on chromosome 10p14. Here we present a 10‐year‐old girl with HDR syndrome who also has oligoarticular juvenile idiopathic arthritis (JIA).
Lauren N. Meiss +8 more
wiley +1 more source
Psychoacoustic Considerations in Surround Sound with Height [PDF]
This paper presents recent research findings in the psychoacoustics of 3D multichannel sound recording and rendering. The addition of height channels in new reproduction formats such as Auro-3D, Dolby Atmos and 22.2, etc. enhances the perceived spatial
Gribben, Christopher +2 more
core
3D Tune-In Toolkit: An open-source library for real-time binaural spatialisation.
The 3D Tune-In Toolkit (3DTI Toolkit) is an open-source standard C++ library which includes a binaural spatialiser. This paper presents the technical details of this renderer, outlining its architecture and describing the processes implemented in each of
María Cuevas-Rodríguez +6 more
doaj +1 more source
Auditory roughness elicits defense reactions
Auditory roughness elicits aversion, and higher activation in cerebral areas involved in threat processing, but its link with defensive behavior is unknown.
Marine Taffou +2 more
doaj +1 more source
The Neural Organization of Visual Information in the Auditory Cortex of the Congenitally Deaf
Using fMRI and pRF modeling, we show that visual spatial information is represented in the auditory cortex of congenital deaf individuals through deactivation signals. These negative BOLD responses suggest a novel mechanism of cross‐modal plasticity.
Zohar Tal +5 more
wiley +1 more source
3D Time-Based Aural Data Representation Using D4 Library’s Layer Based Amplitude Panning Algorithm [PDF]
Presented at the 22nd International Conference on Auditory Display (ICAD-2016)The following paper introduces a new Layer Based Amplitude Panning algorithm and supporting D4 library of rapid prototyping tools for the 3D time-based data representation ...
Bukvic, Ivica Ico
core +1 more source
Virtual Reality System with Integrated Sound Field Simulation and Reproduction
A real-time audio rendering system is introduced which combines a full room-specific simulation, dynamic crosstalk cancellation, and multitrack binaural synthesis for virtual acoustical imaging.
Ingo Assenmacher +3 more
doaj +2 more sources
When localizing sound sources in natural or virtual environments, multisensory integration that combines auditory and visual cues is often involved. This study aims to determine the effect of (non-)individual head-related transfer functions (HRTFs) on ...
Riedel Stefan +2 more
doaj +1 more source
Modern AI systems can now synthesize coherent multimedia experiences, generating video and audio directly from text prompts. These unified frameworks represent a rapid shift toward controllable and synchronized content creation. From early neural architectures to transformer and diffusion paradigms, this paper contextualizes the ongoing evolution of ...
Charles Ding, Rohan Bhowmik
wiley +1 more source
3-dimensional binaural sound rendering using acoustic measurements stored in the SOFA format [PDF]
Several groups all over the world are researching in several ways to render 3D sounds. One way to achieve this is to use Head Related Transfer Functions (HRTFs).
Caputo Albacete, Nicolás
core

