Results 81 to 90 of about 4,087 (151)

The HOA library, review and prospects

open access: yes, 2014
International audienceIn this paper, we present the HOA Library, an open source high order ambisonic spatialisation tools collection programmed in C++. We expose the objectives and characteristics of the project, which treat the potential of high order ...
Guillot, Pierre   +2 more
core   +2 more sources

Dependency of the Finite-Impulse-Response-Based Head-Related Impulse Response Model on Filter Order [PDF]

open access: yes, 2014
Various approaches have been reported on HRIR modeling to lighten the high computation cost of the 3-D audio systems without sacrificing the quality of the rendered sounds.
Li, Junfeng   +4 more
core   +1 more source

Ventriloquism effect on distance auditory cues

open access: yes, 2012
International audienceEven though virtual reality applications are nowadays multimodal, developers focus their efforts on the visual rendering system. Complex visual rendering systems using stereoscopic techniques are employed in order to place visual ...
Côté, Nicolas   +2 more
core   +3 more sources

Constructing sonified haptic line graphs for the blind student: first steps [PDF]

open access: yes, 2000
Line graphs stand as an established information visualisation and analysis technique taught at various levels of difficulty according to standard Mathematics curricula.
Brewster, S.   +5 more
core   +2 more sources

Multimodal Perceptual Training for Improving Spatial Auditory Performance in Blind and Sighted Listeners

open access: yesArchives of Acoustics, 2015
The use of individualised Head Related Transfer Functions (HRTF) is a fundamental prerequisite for obtaining an accurate rendering of 3D spatialised sounds in virtual auditory environments.
Oana BǍLAN   +2 more
doaj   +1 more source

Real-time dynamic image-source implementation for auralisation [PDF]

open access: yes, 2013
This paper describes a software package for auralisation in inter- active virtual reality environments. Its purpose is to reproduce, in real time, the 3D soundfield within a virtual room where listener and sound sources can be moved freely.
Campos, Guilherme   +6 more
core  

SMART-I²: A Spatial Multi-users Audio-visual Real Time Interactive Interface

open access: yes, 2008
International audienceThe SMART-I2 aims at creating a precise and coherent virtual environment by providing users with both audio and visual accurate localization cues. It is known that for audio rendering, Wave Field Synthesis, and for visual rendering,
Corteel, Etienne   +2 more
core   +1 more source

Cynophobic fear adaptively extends peri-personal space

open access: yesFrontiers in Psychiatry, 2014
Peri-personal space (PPS) is defined as the space immediately surrounding our bodies, which is critical in the adaptation of our social behavior. As a space of interaction with the external world, PPS is involved in the control of motor action as well as
Marine eTaffou   +2 more
doaj   +1 more source

Virtual acoustics: opportunities and limits of spatial sound reproduction

open access: yesArchives of Acoustics, 2008
Virtual Acoustics is part of the emerging field of "Virtual Reality". The technology for creating a Virtual Reality, VR, for wide variety of applications in university and industry has been developed in the last decade.
Michael VORLAENDER
doaj  

Interactive low delay music and speech communication via network connections (OVBOX)

open access: yesActa Acustica
The “OVBOX” is a tool for low-delay network audio communication and generic data transmission between multiple clients. Acoustic end-to-end delays of about 30 ms can be achieved, assuming a good internet connection and a distance between clients of less ...
Grimm Giso
doaj   +1 more source

Home - About - Disclaimer - Privacy