Results 71 to 80 of about 185,216 (158)
We recently presented an end-to-end magnitude least squares (eMagLS) binaural rendering method for spherical microphone array (SMA) signals that integrates a comprehensive array model into a magnitude least squares objective to minimize reproduction ...
Ahrens, Jens, +2 more
core
Audio augmented reality (AAR), a prominent topic in the field of audio, requires understanding the listening environment of the user for rendering an authentic virtual auditory object. Reverberation time ( $$RT_{60}$$ R T 60 ) is a predominant metric for
Shivam Saini +2 more
doaj +1 more source
Auralization of High-Order Directional Sources from First-Order RIR Measurements
Can auralization of a highly directional source in a room succeed if it employs a room impulse response (RIR) measurement or simulation relying on a first-order directional source, only?
Markus Zaunschirm +2 more
doaj +1 more source
Individuals with forward head posture and chronic neck pain reported greater self‐perceived auditory difficulties and a higher prevalence of tinnitus. However, objective auditory measures, including pure‐tone thresholds, temporal fine structure, and modulation detection, did not significantly differ between groups. ABSTRACT Background Evidence suggests
Kaan Tuğberk Özdemir, Emre Söylemez
wiley +1 more source
Beaming teaching application:recording techniques for spatial xylophone sound rendering
BEAMING is a telepresence research project aiming at providing a multimodal interaction between two or more participants located at distant locations.
Olesen, Søren Krarup +9 more
core +1 more source
Injury Severity Influences Long‐Term Cognitive Control in Pediatric “Mild” Traumatic Brain Injury
Greater injury severity (i.e., presence of loss of consciousness and/or posttraumatic amnesia; LOC/PTA+) is associated with an increased risk of persistent, cross‐modal deficits in attentional control. Milder cases (LOC/PTA−) exhibit early compensatory neural recruitment that supports performance but is associated with greater symptom burden and long ...
Upasana Nathaniel +8 more
wiley +1 more source
Game‐Based Foreign‐Language Speech Rehearsal Improves Pitch Processing Beyond Speech Domain
In this longitudinal EEG study, game‐based second‐language (L2) speech‐sound training promoted generalization to untrained pitch changes in nonspeech sounds, as evidenced by decreased mismatch negativity (MMN) latency at the Fz site in children who received 4–5 weeks of training.
Sari Ylinen +4 more
wiley +1 more source
Immersive audio technology has become a core element in Virtual Reality (VR), Augmented Reality (AR), and metaverse applications, directly affecting the sense of presence and interaction quality experienced by users.
Jian Wang
doaj +1 more source
Immersive Acoustics via Next-Generation Networks: Achieving High-Fidelity Audio in the Metaverse
The rapid evolution of the Metaverse demands integrated solutions that merge advanced telecommunication networks with immersive audio technologies.
Claudia Rinaldi +6 more
doaj +1 more source
Painterly rendering techniques: A state-of-the-art review of current approaches [PDF]
In this publication we will look at the different methods presented over the past few decades which attempt to recreate digital paintings. While previous surveys concentrate on the broader subject of non-photorealistic rendering, the focus of this paper ...
Feng Tian +5 more
core +1 more source

