Results 81 to 90 of about 231,271 (226)
Sound effect metaphors for near field distance sonification [PDF]
International audienceThis article presents a concept of distance sound source sonification for virtual auditory displays in the context of the creation of an assistive device for the visually impaired.
Conan, Simon +2 more
core +1 more source
Rapid Mandarin Tone Learning in Passive and Active Listening: A Magnetoencephalography Study
This study investigated how 4 days of passive and active listening to Mandarin tone changes in /a/ affected behavioral change detection and MEG responses in native Finnish‐speaking adults. Perceptual learning of foreign speech sounds was reflected in enhanced magnetic mismatch negativity and N2b as well as improved behavioral accuracy.
Kaijun Jiang +6 more
wiley +1 more source
3D As‐Built Environments in Extended Reality Applications: A Systematic Review
This systematic review identifies BIM and game engines as the primary tools for integrating 3D as‐built environments into XR. While multi‐sensor fusion and multimodal interaction enhance immersion, persistent challenges like manual modeling and bandwidth limitations continue to hinder full ecosystem maturation.
Jesús Balado +4 more
wiley +1 more source
Audio augmented reality (AAR), a prominent topic in the field of audio, requires understanding the listening environment of the user for rendering an authentic virtual auditory object. Reverberation time ( $$RT_{60}$$ R T 60 ) is a predominant metric for
Shivam Saini +2 more
doaj +1 more source
Auralization of High-Order Directional Sources from First-Order RIR Measurements
Can auralization of a highly directional source in a room succeed if it employs a room impulse response (RIR) measurement or simulation relying on a first-order directional source, only?
Markus Zaunschirm +2 more
doaj +1 more source
Messaging in mobile augmented reality audio [PDF]
Monen käyttäjän välinen asynkroninen viestintä tapahtuu tyypillisesti tekstiä käyttäen. Mobiileissa käyttötilanteissa tekstinsyöttö voi kuitenkin olla hidasta ja vaivalloista.
Albrecht, Robert
core
A VR‐based ASMR animation game framework and comparative experiment of three different relaxation methods. ABSTRACT Although numerous studies have explored relaxation and sleep aid through Autonomous Sensory Meridian Response (ASMR) videos or conventional Virtual Reality (VR) relaxation methods, the integration of VR 3D animation with ASMR and its ...
Jiahao Du, Lihua You, Jian Jun Zhang
wiley +1 more source
ABSTRACT Hypoparathyroidism, sensorineural deafness, and renal dysplasia (HDR) syndrome is caused by pathogenic variants in the GATA3 gene located on chromosome 10p14. Here we present a 10‐year‐old girl with HDR syndrome who also has oligoarticular juvenile idiopathic arthritis (JIA).
Lauren N. Meiss +8 more
wiley +1 more source
Boundary element method modelling of KEMAR for binaural rendering: Mesh production and validation [PDF]
Head and torso simulators are used extensively within acoustic research, often in place of human subjects in time-consuming or repetitive experiments.
Kearney, Gavin, Tew, Tony, Young, Kat
core
Editorial: Perceptual issues surrounding the electroacoustic listening experience [PDF]
The file attached to this record is the author's final peer reviewed version.
Lembke, Sven-Amin
core +2 more sources

