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Virtual Reality (VR) systems are used in engineering, architecture, design and in applications of biomedical research. The component of acoustics in such VR systems enables the creation of audio-visual stimuli for applications in room acoustics, building
Vorländer, Michael, Vorländer, M.
core +3 more sources
Virtual reality for architectural acoustics [PDF]
Over the last decades, powerful prediction models have been developed in architectural acoustics, which are used for the calculation of sound propagation in indoor and/or outdoor scenarios.
Michael Vorländer +2 more
exaly +4 more sources
Virtual Building Acoustics [PDF]
Modern societies have concerns about growing annoyance due to noise in private dwellings and in commercial worksites. People are exposed to the noise from neighbours, adjacent offices and road traffic which causes disturbance in sleep, physical or mental
Muhammad, Imran
core +4 more sources
Virtual acoustics in inhomogeneous media with single-sided access. [PDF]
A virtual acoustic source inside a medium can be created by emitting a time-reversed point-source response from the enclosing boundary into the medium. However, in many practical situations the medium can be accessed from one side only.
Wapenaar K +5 more
europepmc +2 more sources
Immersed boundary methods in wave-based virtual acoustics [PDF]
Volumetric wave-based simulation methods for room and virtual acoustics, such as the finite difference time domain method, are computationally intensive; for large volumes, operation over a regular grid is desirable for the sake of efficiency.
Stefan Bilbao
exaly +2 more sources
Spatial Sound and Virtual Acoustics [PDF]
Faller Christof +4 more
doaj +3 more sources
Perceptual Evaluation of Acoustic Level of Detail in Virtual Acoustic Environments
Virtual acoustics enables the creation and simulation of realistic and ecologically valid indoor environments vital for hearing research and audiology. For real-time applications, room acoustics simulation requires simplifications.
Stefan Fichna +3 more
doaj +3 more sources
Virtual acoustics with game engines
Architectural acoustics have a new direction as virtual acoustics. There are in literature several studies which have investigated the ways to obtain immersive acoustic environments.
Massimiliano Masullo +2 more
core +2 more sources
Physics-informed neural networks for one-dimensional sound field predictions with parameterized sources and impedance boundaries [PDF]
Realistic sound is essential in virtual environments, such as computer games and mixed reality. Efficient and accurate numerical methods for pre-calculating acoustics have been developed over the last decade; however, pre-calculating acoustics makes ...
Nikolas Borrel-Jensen +2 more
doaj +1 more source
Auditory orientation and distance estimation of sighted humans using virtual echolocation with artificial and self-generated sounds [PDF]
Active echolocation of sighted humans using predefined synthetic and self-emitted sounds, as habitually used by blind individuals, was investigated. Using virtual acoustics, distance estimation and directional localization of a wall in different rooms ...
Henning Steffens +2 more
doaj +1 more source

