Results 11 to 20 of about 4,475,636 (233)
Virtual Reality (VR) systems are used in engineering, architecture, design and in applications of biomedical research. The component of acoustics in such VR systems enables the creation of audio-visual stimuli for applications in room acoustics, building
Michael VORLÄNDER
doaj +2 more sources
Spatial auditory display for acoustics and music collections [PDF]
PhDThis thesis explores how audio can be better incorporated into how people access information and does so by developing approaches for creating three-dimensional audio environments with low processing demands.
Stewart, Rebecca
core +4 more sources
Physics-informed neural networks for one-dimensional sound field predictions with parameterized sources and impedance boundaries [PDF]
Realistic sound is essential in virtual environments, such as computer games and mixed reality. Efficient and accurate numerical methods for pre-calculating acoustics have been developed over the last decade; however, pre-calculating acoustics makes ...
Nikolas Borrel-Jensen +2 more
doaj +1 more source
Auditory orientation and distance estimation of sighted humans using virtual echolocation with artificial and self-generated sounds [PDF]
Active echolocation of sighted humans using predefined synthetic and self-emitted sounds, as habitually used by blind individuals, was investigated. Using virtual acoustics, distance estimation and directional localization of a wall in different rooms ...
Henning Steffens +2 more
doaj +1 more source
Creating Audio Object-Focused Acoustic Environments for Room-Scale Virtual Reality
Room-scale virtual reality (VR) affordance in movement and interactivity causes new challenges in creating virtual acoustic environments for VR experiences. Such environments are typically constructed from virtual interactive objects that are accompanied
Constantin Popp, Damian T. Murphy
doaj +1 more source
For the realization of auditory augmented reality (AAR), it is important that the room acoustical properties of the virtual elements are perceived in agreement with the acoustics of the actual environment.
Annika Neidhardt +2 more
doaj +1 more source
Virtual Sound Field of the Roman Theatre of Malaca
In Hispania (present-day Spain and Portugal), there are 25 structures documented of classical Roman open-air theatres, of which 10 are in the south, in the Roman Baetica (Andalusia).
Javier Alayón +3 more
doaj +1 more source
Computing Room Acoustics Using 3D FDTD: A Cuda Approach. [PDF]
In seeking to model realistic room acoustics, direct numerical simulation can be employed. This paper presents 3D Finite Difference Time Domain schemes that incorporate losses at boundaries and due to the viscosity of air.
Stefan Bilbao +3 more
core +1 more source
PurposeThe present study aimed to quantify the effects of spatial training using virtual sources on a battery of spatial acuity measures in listeners with sensorineural hearing impairment (SNHI).MethodsAn intervention-based time-series comparison design ...
Kavassery Venkateswaran Nisha +2 more
doaj +1 more source
Compared to geometrical acoustics, wave-based methods which solve the wave equation either in the time domain or in the frequency domain are known for their high accuracy.
Lokki, Tapio +5 more
core +1 more source

