Results 1 to 10 of about 168,743 (170)
Blackwell-Optimal Strategies in Priority Mean-Payoff Games [PDF]
We examine perfect information stochastic mean-payoff games - a class of games containing as special sub-classes the usual mean-payoff games and parity games.
Hugo Gimbert, Wiesław Zielonka
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Tree games with regular objectives [PDF]
We study tree games developed recently by Matteo Mio as a game interpretation of the probabilistic μ-calculus. With expressive power comes complexity.
Marcin Przybyłko
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Obligation Blackwell Games and p-Automata [PDF]
We recently introduced p-automata, automata that read discrete-time Markov chains. We used turn-based stochastic parity games to define acceptance of Markov chains by a subclass of p-automata.
Chatterjee, Krishnendu, Piterman, Nir
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Blackwell games are infinite games of imperfect information. The two players simultaneously make their moves, and are then informed of each other's moves.
Vervoort, Marco R.
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A Survey on Entropy and Economic Behaviour [PDF]
Entropy plays a significant role in the study of games and economic behaviour in several ways. A decision maker faced with an n-fold repetition of a decision-making problem needs to apply strategies that become increasingly complex as n increases.
Ziv Hellman, Ron Peretz
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Comparison of Information Structures for Zero-Sum Games and a Partial Converse to Blackwell Ordering in Standard Borel Spaces [PDF]
In statistical decision theory involving a single decision-maker, an information structure is said to be better than another one if for any cost function involving a hidden state variable and an action variable which is restricted to be conditionally independent from the state given some measurement, the solution value under the former is not worse ...
Ian Hogeboom-Burr, Serdar Yüksel
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Applying Blackwell optimality: priority mean-payoff games as limits of multi-discounted game [PDF]
International audienceWe define and examine priority mean-payoff games - a natural extension of parity games. By adapting the notion of Blackwell optimality borrowed from the theory of Markov decision processes we show that priority mean-payoff games can
Gimbert, Hugo, Zielonka, Wieslaw
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It was shown in Flesch and Solan (2022) with a rather involved proof that all two-player stochastic games with finite state and action spaces and shift-invariant payoffs admit an $ε$-equilibrium, for every $ε>0$. Their proof also holds for two-player absorbing games with tail-measurable payoffs.
Ashkenazi-Golan, Galit +2 more
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Introduction to Learning in Games: A Symposium in Honor of David Blackwell [PDF]
David K Levine +2 more
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Time-Dependent Blackwell Approachability and Application to Absorbing Games
Blackwell's approachability (Blackwell, 1954, 1956) is a very general online learning framework where a Decision Maker obtains vector-valued outcomes, and aims at the convergence of the average outcome to a given ``target'' set. Blackwell gave a sufficient condition for the decision maker having a strategy guaranteeing such a convergence against an ...
Kwon, Joon, Wan, Yijun, Ziliotto, Bruno
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