FINITE APPROXIMATION OF NONCOOPERATIVE 2-PERSON GAMES PLAYED IN STAIRCASE-FUNCTION CONTINUOUS SPACES
V. Romanuke Finite approximation of noncooperative 2-person games played in staircase-function continuous spaces Background. There is a known method of approximating continuous noncooperative 2-person games, wherein an approximate solution (an ...
Vadim Romanuke
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Narcissistic and dependent traits and behavior in four archetypal 2-person, 2-choice games
IntroductionThe characteristic behaviors we use to define personality pathology arise from specific interpersonal interactions. In an effort to create a laboratory-based context in which behavior might be expected to be influenced by particular ...
Lawrence Ian Reed +4 more
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Longitudinal Association Between Internet Gaming Disorder and School Refusal Among Adolescents Using a Random Intercept Cross-Lagged Panel Model: Three-Wave Prospective Cohort Study [PDF]
BackgroundInternet gaming disorder (IGD) and school refusal are increasingly prevalent during adolescence, yet limited research has examined how they influence each other over time. Moreover, it is unclear whether the association differs by sex.
Peng Zheng +6 more
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Brain Structural Covariance Networks in Long-Term First-Person Shooter and Multiplayer Online Battle Arena Players: Cross-Sectional Study [PDF]
BackgroundThe relationship between video game experience and cognitive plasticity remains a central focus of research, particularly given its potential applications in clinical rehabilitation.
Zhenggen Lin +4 more
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Developing mHealth IT for Older Adult Medication Safety: Remote Participatory Co-Design Using the RAPID Method [PDF]
BackgroundParticipatory co-design is a design approach that involves end users in intervention design and its use in health care applications has become widespread.
Jordan R Hill +6 more
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A hierarchy of mindreading strategies in joint action participation [PDF]
This paper introduces the Hierarchical Mindreading Model (HMM), a new model of mindreading in two-person, mixed-motive games such as the Prisoners' Dilemma.
Todd Larson Landes +2 more
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The effect of Stickygym games on motor development of children during Covid-19 lockdown [PDF]
Background: Children's motor skills are inversely related to sedentary screen time. COVID-19-lockdown during the pandemic has caused a further increasing on screening time.Aim: The current research aims at investigating the impact of Stickygym games on ...
Amin Gholami, Malihe Naeimikia
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When the COVID-19 pandemic upended in-class instruction across higher education in spring 2020, assessments needed to be quickly modified for the virtual classroom.
Ashley Heim, Emily Holt
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Analisis Minat Belajar Siswa dilihat dari Dampak Penggunaan Game Online
This study aims to determine interest in learning as a result of using online games. This research is a descriptive qualitative research. The data in this research are; 1) person (people), namely grade VI students of SD 5 Gondangmanis; 2) paper (paper ...
Wahyu Rikha Rofikhatul Ula
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Evolution of all-or-none strategies in repeated public goods dilemmas. [PDF]
Many problems of cooperation involve repeated interactions among the same groups of individuals. When collective action is at stake, groups often engage in Public Goods Games (PGG), where individuals contribute (or not) to a common pool, subsequently ...
Flávio L Pinheiro +3 more
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