Results 21 to 30 of about 113,430,123 (286)
Games and AI: Paths, Challenges, Critique
In 2006, the first-person shooter F.E.A.R. makes headlines in the gaming world. One feature in particular attracts much attention: the non-playable characters seem to behave intelligently to a degree yet unseen in computer games.
Mathias Fuchs, Andreas Sudmann
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The role of computer games in educational failure of high school students in Tehran [PDF]
Background and Objectives:Education of children is one of the most important concerns of our country's families today. This concern is mostly due to the future dependence of children on their level of success in education, although these concerns are a ...
A. Jafari, A.H. Andalibian
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Serious Game Design and Clinical Improvement in Physical Rehabilitation: Systematic Review
BackgroundSerious video games have now been used and assessed in clinical protocols, with several studies reporting patient improvement and engagement with this type of therapy.
Catarina Vieira +3 more
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Information Literacy Through Digital Games
The video is available by cutting and pasting mms://media.lib.uoguelph.ca/partnership/DGBLILPartnership.wmv into Windows Media Player. Please contact the section editor if you experience any difficulties or have any questions about proceeding with ...
Jerremie Clyde, Chris Thomas
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Nash equilibria sets in mixed extension of 2x2x2 games [PDF]
We describe the Nash equilibria set as an intersection of graphs of players' best responses. The problem of Nash equilibria set construction for three-person extended 2 2 2 games is studied.
Valeriu Ungureanu, Ana Botnari
doaj
Potential influence of decision time on punishment behavior and its evaluation
Previous studies on whether punishers are rewarded by reputational gains have yielded conflicting results. Some studies have argued that punitive behaviors potentially result in a positive evaluation, while others have found the opposite. This study aims
Kaede Maeda +2 more
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STRUCTURE OF SUBJECTIVITY OF ADOLESCENTS WITH DIFFERENT DEGREE OF COMPUTER GAMES ADDICTION
Introduction: The study of human subjectivity, processes and conditions of its formation was one of the significant trends in the development of various directions and branches of Russian psychological science throughout the past century.In our study ...
A. V. Grishina, E. N. Volkova
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ON THE LEARNING ALGORITHM OF 2-PERSON ZERO-SUM MARKOV GAME WITH EXPECTED AVERAGE REWARD CRITERION [PDF]
This is one of several papers of the author dealing with a dynamic programming based algorithm for solving certain zero-sum Markov games. These games are more commonly known in the game theoretic literature as stochastic games. For a class of such games, satisfying a certain ergodicity property, there is a well known algorithm converging to the value ...
openaire +2 more sources
Background. Games played with staircase-function pure strategies can model discrete-time dynamics of rationalizing the distribution of some limited resources among players.
Вадим Романюк
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ABSTRACT Background Adult survivors of childhood acute lymphoblastic leukemia (ALL) are at risk of reduced exercise capacity, decreased physical activity levels, persistent fatigue, and neurocognitive deficits. The aim was to investigate exercise capacity and physical activity levels of adult survivors of childhood ALL and their associations with ...
Laura Jess +5 more
wiley +1 more source

