Results 21 to 30 of about 993,691 (269)
Measuring the impact of game controllers on player experience in FPS games [PDF]
An increasing amount of games is released on multiple platforms, and game designers face the challenge of integrating different interaction paradigms for console and PC users while keeping the core mechanics of a game.
Gerling, Kathrin +2 more
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Nash equilibria sets in mixed extension of 2x2x2 games [PDF]
We describe the Nash equilibria set as an intersection of graphs of players' best responses. The problem of Nash equilibria set construction for three-person extended 2 2 2 games is studied.
Valeriu Ungureanu, Ana Botnari
doaj
Information Literacy Through Digital Games
The video is available by cutting and pasting mms://media.lib.uoguelph.ca/partnership/DGBLILPartnership.wmv into Windows Media Player. Please contact the section editor if you experience any difficulties or have any questions about proceeding with ...
Jerremie Clyde, Chris Thomas
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Games and AI: Paths, Challenges, Critique
In 2006, the first-person shooter F.E.A.R. makes headlines in the gaming world. One feature in particular attracts much attention: the non-playable characters seem to behave intelligently to a degree yet unseen in computer games.
Mathias Fuchs, Andreas Sudmann
doaj +1 more source
A subjective study of the presence experience phenomenon [PDF]
Background. Presence phenomenon is aт important component of human interaction using virtual reality. Virtual reality is used actively in such spheres as Education, Research, Psychotherapy, Surgery, Entertainment and Games.
Nataliya V. Averbukh
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Learning in Perturbed Asymmetric Games [PDF]
We investigate the stability of mixed strategy equilibria in 2 person (bimatrix) games under perturbed best response dynamics. A mixed equilibrium is asymptotically stable under all such dynamics if and only if the game is linearly equivalent to a zero ...
Hofbauer, Josef, Hopkins, Ed
core +3 more sources
Behavioral Intention Promotes Generalized Reciprocity: Evidence From the Dictator Game
Generalized reciprocity is the phenomenon that individuals treat others in the same way that others treated them in the past. Besides the behavioral outcomes, whether intention information also manipulates generalized reciprocal behavior remains unclear.
Zhongqiang Sun +7 more
doaj +1 more source
(PANDEMIC Covid-19) is an educational shooter game inspired by the Covid-19 pandemic which occurred from the end of 2019 until early 2022. There are 2 game modes, namely Third-Person Shooter, or TPS, and First-Person Shooter, or FPS.
Angga Wahyu Wibowo +4 more
doaj +1 more source
STRUCTURE OF SUBJECTIVITY OF ADOLESCENTS WITH DIFFERENT DEGREE OF COMPUTER GAMES ADDICTION
Introduction: The study of human subjectivity, processes and conditions of its formation was one of the significant trends in the development of various directions and branches of Russian psychological science throughout the past century.In our study ...
A. V. Grishina, E. N. Volkova
doaj +1 more source
Pareto-efficient strategies in 2-person games in staircase-function continuous and finite spaces
A tractable method of solving noncooperative 2-person games in which strategies are staircase functions is suggested. The solution is meant to be Pareto-efficient. The method considers any 2-person staircase-function game as a succession of 2-person games in which strategies are constants.
openaire +1 more source

