Results 21 to 30 of about 993,691 (269)

Measuring the impact of game controllers on player experience in FPS games [PDF]

open access: yes, 2011
An increasing amount of games is released on multiple platforms, and game designers face the challenge of integrating different interaction paradigms for console and PC users while keeping the core mechanics of a game.
Gerling, Kathrin   +2 more
core   +3 more sources

Nash equilibria sets in mixed extension of 2x2x2 games [PDF]

open access: yesComputer Science Journal of Moldova, 2005
We describe the Nash equilibria set as an intersection of graphs of players' best responses. The problem of Nash equilibria set construction for three-person extended 2 2 2 games is studied.
Valeriu Ungureanu, Ana Botnari
doaj  

Information Literacy Through Digital Games

open access: yesPartnership: The Canadian Journal of Library and Information Practice and Research, 2008
The video is available by cutting and pasting mms://media.lib.uoguelph.ca/partnership/DGBLILPartnership.wmv into Windows Media Player. Please contact the section editor if you experience any difficulties or have any questions about proceeding with ...
Jerremie Clyde, Chris Thomas
doaj   +1 more source

Games and AI: Paths, Challenges, Critique

open access: yesEludamos, 2020
In 2006, the first-person shooter F.E.A.R. makes headlines in the gaming world. One feature in particular attracts much attention: the non-playable characters seem to behave intelligently to a degree yet unseen in computer games.
Mathias Fuchs, Andreas Sudmann
doaj   +1 more source

A subjective study of the presence experience phenomenon [PDF]

open access: yesНациональный психологический журнал, 2018
Background. Presence phenomenon is aт important component of human interaction using virtual reality. Virtual reality is used actively in such spheres as Education, Research, Psychotherapy, Surgery, Entertainment and Games.
Nataliya V. Averbukh
doaj   +1 more source

Learning in Perturbed Asymmetric Games [PDF]

open access: yes, 2004
We investigate the stability of mixed strategy equilibria in 2 person (bimatrix) games under perturbed best response dynamics. A mixed equilibrium is asymptotically stable under all such dynamics if and only if the game is linearly equivalent to a zero ...
Hofbauer, Josef, Hopkins, Ed
core   +3 more sources

Behavioral Intention Promotes Generalized Reciprocity: Evidence From the Dictator Game

open access: yesFrontiers in Psychology, 2020
Generalized reciprocity is the phenomenon that individuals treat others in the same way that others treated them in the past. Besides the behavioral outcomes, whether intention information also manipulates generalized reciprocal behavior remains unclear.
Zhongqiang Sun   +7 more
doaj   +1 more source

(PANDEMIC Covid-19): A Shooter Game for Education - the Impact Measurement of War Games on Virus Eradication Lessons for Students

open access: yesJOIV: International Journal on Informatics Visualization, 2023
(PANDEMIC Covid-19) is an educational shooter game inspired by the Covid-19 pandemic which occurred from the end of 2019 until early 2022. There are 2 game modes, namely Third-Person Shooter, or TPS, and First-Person Shooter, or FPS.
Angga Wahyu Wibowo   +4 more
doaj   +1 more source

STRUCTURE OF SUBJECTIVITY OF ADOLESCENTS WITH DIFFERENT DEGREE OF COMPUTER GAMES ADDICTION

open access: yesВестник Мининского университета, 2018
Introduction: The study of human subjectivity, processes and conditions of its formation was one of the significant trends in the development of various directions and branches of Russian psychological science throughout the past century.In our study ...
A. V. Grishina, E. N. Volkova
doaj   +1 more source

Pareto-efficient strategies in 2-person games in staircase-function continuous and finite spaces

open access: yesDecision Making: Applications in Management and Engineering, 2022
A tractable method of solving noncooperative 2-person games in which strategies are staircase functions is suggested. The solution is meant to be Pareto-efficient. The method considers any 2-person staircase-function game as a succession of 2-person games in which strategies are constants.
openaire   +1 more source

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