Is the later Wittgenstein Falling into the Abyss of Relativism? an assessment through the lens of critical rationalism [PDF]
The later Wittgenstein presents all kinds of knowledge in the form of language games based on forms of life. One of the implications of his later views is that certain language games and forms of life are incommensurable.
Abdolhamid Mohammadi, Ali Paya
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Archetypal games generate diverse models of power, conflict, and cooperation
Interdependence takes many forms. We show how three patterns of power generate diverse models for understanding dynamics and transformations in social-ecological systems.
Bryan Bruns, Christian Kimmich
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The Validation and Psychometric Properties of the Gaming Instinctual Motivation Scale
Being able to quantify gaming motivation in a valid, systematic way has important implications for game designers and gaming user experience researchers. In the present study, we aimed to develop and validate a 30-item Gaming Instinctual Motivation Scale
Ai Ni Teoh, Roberto Dillon, Divjyot Kaur
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Names for Games: Locating 2 × 2 Games
Prisoner’s Dilemma, Chicken, Stag Hunts, and other two-person two-move (2 × 2) models of strategic situations have played a central role in the development of game theory.
Bryan Randolph Bruns
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Serious Game Design and Clinical Improvement in Physical Rehabilitation: Systematic Review
BackgroundSerious video games have now been used and assessed in clinical protocols, with several studies reporting patient improvement and engagement with this type of therapy.
Catarina Vieira +3 more
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The role of computer games in educational failure of high school students in Tehran [PDF]
Background and Objectives:Education of children is one of the most important concerns of our country's families today. This concern is mostly due to the future dependence of children on their level of success in education, although these concerns are a ...
A. Jafari, A.H. Andalibian
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Potential influence of decision time on punishment behavior and its evaluation
Previous studies on whether punishers are rewarded by reputational gains have yielded conflicting results. Some studies have argued that punitive behaviors potentially result in a positive evaluation, while others have found the opposite. This study aims
Kaede Maeda +2 more
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A Computational Method for Solving $N$-Person Game
The nonzero sum $n$-person game has been considered. It is well known that the game can be reduced to a global optimization problem [5; 7; 14]. By extending Mills’ result [5], we derive global optimality conditions for a Nash equilibrium.
R. Enkhbat +4 more
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Exploring Deep Recurrent Q-Learning for Navigation in a 3D Environment
Learning to navigate in 3D environments from raw sensory input is an important step towards bridging the gap between human players and artificial intelligence in digital games.
Rasmus Kongsmar Brejl +2 more
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Combined Games with Randomly Delayed Beginnings
This paper presents two-person games involving optimal stopping. As far as we are aware, the type of problems we study are new. We confine our interest to such games in discrete time. Two players are to chose, with randomised choice-priority, between two
F. Thomas Bruss
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