Results 11 to 20 of about 113,430,123 (286)
Analisis Minat Belajar Siswa dilihat dari Dampak Penggunaan Game Online
This study aims to determine interest in learning as a result of using online games. This research is a descriptive qualitative research. The data in this research are; 1) person (people), namely grade VI students of SD 5 Gondangmanis; 2) paper (paper ...
Wahyu Rikha Rofikhatul Ula
doaj +1 more source
Assessment of human expertise and movement kinematics in first-person shooter games
In contrast to traditional professional sports, there are few standardized metrics in professional esports (competitive multiplayer video games) for assessing a player's skill and ability.
Ian Donovan +5 more
doaj +1 more source
Names for Games: Locating 2 × 2 Games
Prisoner’s Dilemma, Chicken, Stag Hunts, and other two-person two-move (2 × 2) models of strategic situations have played a central role in the development of game theory.
Bryan Randolph Bruns
doaj +1 more source
The Validation and Psychometric Properties of the Gaming Instinctual Motivation Scale
Being able to quantify gaming motivation in a valid, systematic way has important implications for game designers and gaming user experience researchers. In the present study, we aimed to develop and validate a 30-item Gaming Instinctual Motivation Scale
Ai Ni Teoh, Roberto Dillon, Divjyot Kaur
doaj +1 more source
Combined Games with Randomly Delayed Beginnings
This paper presents two-person games involving optimal stopping. As far as we are aware, the type of problems we study are new. We confine our interest to such games in discrete time. Two players are to chose, with randomised choice-priority, between two
F. Thomas Bruss
doaj +1 more source
(PANDEMIC Covid-19) is an educational shooter game inspired by the Covid-19 pandemic which occurred from the end of 2019 until early 2022. There are 2 game modes, namely Third-Person Shooter, or TPS, and First-Person Shooter, or FPS.
Angga Wahyu Wibowo +4 more
doaj +1 more source
Is the later Wittgenstein Falling into the Abyss of Relativism? an assessment through the lens of critical rationalism [PDF]
The later Wittgenstein presents all kinds of knowledge in the form of language games based on forms of life. One of the implications of his later views is that certain language games and forms of life are incommensurable.
Abdolhamid Mohammadi, Ali Paya
doaj +1 more source
A Computational Method for Solving $N$-Person Game
The nonzero sum $n$-person game has been considered. It is well known that the game can be reduced to a global optimization problem [5; 7; 14]. By extending Mills’ result [5], we derive global optimality conditions for a Nash equilibrium.
R. Enkhbat +4 more
doaj +1 more source
Fictitious play in 3 x 3 games : chaos and dithering behaviour [PDF]
In the 60's Shapley provided an example of a two player fictitious game with periodic behaviour. In this game, player A aims to copy B's behaviour and player B aims to play one ahead of player A.
van Strien, S +5 more
core +1 more source
Exploring Deep Recurrent Q-Learning for Navigation in a 3D Environment
Learning to navigate in 3D environments from raw sensory input is an important step towards bridging the gap between human players and artificial intelligence in digital games.
Rasmus Kongsmar Brejl +2 more
doaj +1 more source

