Results 11 to 20 of about 113,430,123 (286)

Analisis Minat Belajar Siswa dilihat dari Dampak Penggunaan Game Online

open access: yesDawuh Guru, 2023
This study aims to determine interest in learning as a result of using online games. This research is a descriptive qualitative research. The data in this research are; 1) person (people), namely grade VI students of SD 5 Gondangmanis; 2) paper (paper ...
Wahyu Rikha Rofikhatul Ula
doaj   +1 more source

Assessment of human expertise and movement kinematics in first-person shooter games

open access: yesFrontiers in Human Neuroscience, 2022
In contrast to traditional professional sports, there are few standardized metrics in professional esports (competitive multiplayer video games) for assessing a player's skill and ability.
Ian Donovan   +5 more
doaj   +1 more source

Names for Games: Locating 2 × 2 Games

open access: yesGames, 2015
Prisoner’s Dilemma, Chicken, Stag Hunts, and other two-person two-move (2 × 2) models of strategic situations have played a central role in the development of game theory.
Bryan Randolph Bruns
doaj   +1 more source

The Validation and Psychometric Properties of the Gaming Instinctual Motivation Scale

open access: yesEuropean Journal of Investigation in Health, Psychology and Education, 2023
Being able to quantify gaming motivation in a valid, systematic way has important implications for game designers and gaming user experience researchers. In the present study, we aimed to develop and validate a 30-item Gaming Instinctual Motivation Scale
Ai Ni Teoh, Roberto Dillon, Divjyot Kaur
doaj   +1 more source

Combined Games with Randomly Delayed Beginnings

open access: yesMathematics, 2021
This paper presents two-person games involving optimal stopping. As far as we are aware, the type of problems we study are new. We confine our interest to such games in discrete time. Two players are to chose, with randomised choice-priority, between two
F. Thomas Bruss
doaj   +1 more source

(PANDEMIC Covid-19): A Shooter Game for Education - the Impact Measurement of War Games on Virus Eradication Lessons for Students

open access: yesJOIV: International Journal on Informatics Visualization, 2023
(PANDEMIC Covid-19) is an educational shooter game inspired by the Covid-19 pandemic which occurred from the end of 2019 until early 2022. There are 2 game modes, namely Third-Person Shooter, or TPS, and First-Person Shooter, or FPS.
Angga Wahyu Wibowo   +4 more
doaj   +1 more source

Is the later Wittgenstein Falling into the Abyss of Relativism? an assessment through the lens of critical rationalism [PDF]

open access: yesJournal of Philosophical Investigations, 2022
The later Wittgenstein presents all kinds of knowledge in the form of language games based on forms of life. One of the implications of his later views is that certain language games and forms of life are incommensurable.
Abdolhamid Mohammadi, Ali Paya
doaj   +1 more source

A Computational Method for Solving $N$-Person Game

open access: yesИзвестия Иркутского государственного университета: Серия "Математика", 2017
The nonzero sum $n$-person game has been considered. It is well known that the game can be reduced to a global optimization problem [5; 7; 14]. By extending Mills’ result [5], we derive global optimality conditions for a Nash equilibrium.
R. Enkhbat   +4 more
doaj   +1 more source

Fictitious play in 3 x 3 games : chaos and dithering behaviour [PDF]

open access: yes, 2011
In the 60's Shapley provided an example of a two player fictitious game with periodic behaviour. In this game, player A aims to copy B's behaviour and player B aims to play one ahead of player A.
van Strien, S   +5 more
core   +1 more source

Exploring Deep Recurrent Q-Learning for Navigation in a 3D Environment

open access: yesEAI Endorsed Transactions on Creative Technologies, 2018
Learning to navigate in 3D environments from raw sensory input is an important step towards bridging the gap between human players and artificial intelligence in digital games.
Rasmus Kongsmar Brejl   +2 more
doaj   +1 more source

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