Efficacy of an Interactive Life Simulation Gaming App on Improving HIV Testing Uptake Among Adolescents and Young Adults at Risk for HIV: Results of a Randomized Controlled Trial. [PDF]
Castel AD +10 more
europepmc +1 more source
Triangular fuzzy game modelling for internal innovation in platform-driven manufacturing enterprises under uncertainty. [PDF]
Guo Y, Zhang H, Zou H, He D, Zhao C.
europepmc +1 more source
Motor Imagery Acquisition and Classification Using a Low-Cost 8-Channel EEG System in a VR ADHD Serious Game Environment: A Case Study. [PDF]
Röhrling L +5 more
europepmc +1 more source
Learning to share nicely: Leveraging the Nobel Prize-winning Shapley value to enhance collaboration and cooperation in healthcare systems. [PDF]
Mohammed MA, Walton N, Mohammed O.
europepmc +1 more source
Mental health is everybody's business: The doxa and illusio of local public policy implementation. [PDF]
Passey A, Ibrahim J.
europepmc +1 more source
Associations of the Xingfa gamification framework with students' sport motivation and physical fitness: a cross-sectional comparison across 14 schools. [PDF]
Li YJ, Zhu D, Tang XL.
europepmc +1 more source
Virtual gifting as affective monetization: a meta-analysis of behavioral antecedents in live game streaming platforms. [PDF]
Chokpaisan S, Suwanwong C, Thavorn J.
europepmc +1 more source
Why Financial Literacy Matters for Dental Students: Reducing Debt Account Aversion to Improve Debt Management. [PDF]
Park J, Ihm J.
europepmc +1 more source

