Results 151 to 160 of about 17,775,632 (181)
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2013
This chapter presents the key features of the games and we categorize business games in terms of their evolution and key learning objectives.
Baldissin N. +2 more
openaire +2 more sources
This chapter presents the key features of the games and we categorize business games in terms of their evolution and key learning objectives.
Baldissin N. +2 more
openaire +2 more sources
Goal-setting and business gaming
1989Goal-setting is a vital stage in the corporate planning process - goals being the means by which an organisation's long-term objectives are oprerationalised. A rigorous goal-setting discipline is necessary for effectimentation of the strategic plan - the resultant network of goals acting as a model of the organisation's strategy over the planning ...
openaire +2 more sources
Computer-Based Business Games in Higher Education: A Proposal of a Gamified Learning Framework
Technological Forecasting and Social Change, 2022Yilsy Núñez-Guerrero +1 more
exaly
Quo Vadis Business Simulation Games in the 21st Century?
Information (Switzerland), 2023Maja Meško, Mirjana Pejić Bach
exaly
Investigating the Determinants of Students’ Intention to Use Business Simulation Games
Journal of Educational Computing Research, 2020Yi-Shun Wang, Yu-Yin Wang
exaly
Empirical Investigation of Key Business Factors for Digital Game Performance
Entertainment Computing, 2016Luiz Fernando Capretz +2 more
exaly

