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INTOP, an international business game

Proceedings of the 1961 16th ACM national meeting on -, 1961
Every business game emphasizes certain aspects of “reality” at the expense of others. Among the features which may be stressed are: 1. The business decision making environment and organization 2. Operations research techniques 3. Institutional factors 4. Economic models 5.
Robert L. Graves   +2 more
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Learning through Business Games

2005
Managerial business games, defined as interactive computer-based simulations for managerial education, can be considered as a relatively new tool for adults’ learning. If compared with paper-based case histories, they could be less consolidated in terms of design methodologies, usage suggestions, and results measurement.
PROSERPIO, LUIGI, MAGNI, MASSIMO
openaire   +2 more sources

Game Theory as a Model for Business and Business Ethics

Business Ethics Quarterly, 1993
Abstract:Fifty years ago, two Princeton professors established game theory as an important new branch of applied mathematics. Game theory has become a celebrated discipline in its own right, and it now plays a prestigious role in many disciplines, including ethics, due in particular to the neo-Hobbesian thinking of David Gauthier and others.
openaire   +1 more source

Serious Business Game on Digitalization

2019
Through digital transformation programs, companies seek to break new ground to guarantee their long-term stability. Companies try to somehow prepare their employees for novel, technologically-driven trends and highlight the effects of digitalization on their companies.
Vera Stadler, David Rueckel
openaire   +2 more sources

Managerial Computer Business Games

2011
Interview with Anthony Davidson, SuperAguri F1 GP Driver (autosport.com, March 2, 2007): Q: Can you actually learn anything from the [F1 videogame] though? AD: Absolutely. When I did the 2004 season, I really relied on having video data from the team and using the PlayStation games as well to learn the circuits. We always deal in corner numbers, we don’
PROSERPIO, LUIGI   +2 more
openaire   +2 more sources

Business Games Have Failed.

Academy of Management Review, 1976
The author discusses the use of simulation games in the business world and examines their success. He notes that while these methods are being touted as an educational innovation, there is no real evidence to back up that actual success of these games. He suggests that developers of these computer simulation methods need to pay greater attention to the
openaire   +1 more source

A Business Game For E-Learning

The Sixth IEEE International Conference on Computer and Information Technology (CIT'06), 2006
Effects of business games (BGs) on off-line have been investigated.. Research on the effects of BGs online has not been explained clearly with statistical support. Furthermore, BGs on the Internet have not adopted recent enterprise activities such as current price evaluations of stocks, or cash flow statement adapted to the business areas.
openaire   +1 more source

An industrial symbiosis simulation game: Evidence from the circular sustainable business development class

Journal of Industrial Ecology, 2021
Devrim Murat Yazan, Luca Fraccascia
exaly  

Business Gaming

Simulation & Games, 1974
F. Glenn Boseman   +1 more
openaire   +1 more source

What is a business game? - historical background and evolution of business games in serious games context

2013
This chapter presents the key features of the games and we categorize business games in terms of their evolution and key learning objectives.
Baldissin N.   +2 more
openaire   +2 more sources

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