Results 61 to 70 of about 17,775,632 (181)

A Platform for Business Games - From Game Playing to Game Making: The Case of Yokohama National University

open access: yes, 2014
Business games should be designed such that teachers can freely create and modify them as required. This paper discusses the Yokohama Business Game (YBG), which is a platform for business game development created by Yokohama National University.
Tanabu, Motonari, Shirai, Hiroaki
core   +1 more source

BUSINESS GAME AS A MEANS OF DEVELOPING METHODOLOGICAL COMPETENCE OF THE FOREIGN LANGUAGE TEACHER

open access: yesИзвестия Южного федерального университета: Филологические науки
The article is devoted to the consideration of the effectiveness of the development of the methodological competence of a foreign language teacher through a business game.
Marina A. Lubyanova
doaj   +1 more source

Active Learning Logistics Management through Business Gaming

open access: yes
Business gaming is business oriented and highly motivated teaching and/or training method. The paper presents four business games for active learning logistics management: manual supply chain management game LOGDIS and its computerised game Beer Game ...
Merkurjeva, Gaļina   +4 more
core  

Sociopsychological diagnostics of personality and group through the example of the business game «Boat»

open access: yesВестник университета, 2017
The article presents the experience of developing the discussion business game "Boat". The goals of the game are directed on the development of social competence of hearing impaired students in an inclusive environment and are realized through а complex ...
A. Avdeeva, Y. Safonova
doaj  

Sociopsychological diagnostics of personality and group through the example of the business game «Boat»

open access: yesВестник университета, 2019
The article presents the experience of developing the discussion business game "Boat". The goals of the game are directed on the development of social competence of hearing impaired students in an inclusive environment and are realized through а complex ...
A. Avdeeva, Y. Safonova
doaj  

An Ethnographic Study of Collaboration in a Game Development Team [PDF]

open access: yes, 2009
This paper presents an ethnographically-informed study of the practices at a game company that develops serious games for business training. Games research focuses mainly on the game product, paying little attention to the design and development process.
Biddle, Robert, Tran, Minh Q.
core  

Review: Iris Stahlke (2001). Das Rollenspiel als Methode der qualitativen Sozialforschung. Möglichkeiten und Grenzen [The Method of Role-Playing in Qualitative Social Research. Potentialities and Limits]

open access: yesForum: Qualitative Social Research, 2002
The author Iris STAHLKE asks in this publication of her dissertation if role-playing can be used as a method in qualitative social research and if it can add new aspects to qualitative social psychological research.
Stephanie Bretschneider
doaj  

Adapting to climate change through play? Didactically effective elements of a business simulation game

open access: yesFrontiers in Education
IntroductionThe negative consequences of climate change are widespread and have a global impact. An industrialized region of Germany must adapt to the effects of climate change and comply with political regulations.
Sophie Fischer   +2 more
doaj   +1 more source

Sustainable Business Model in Practice: A Digital Business Game Training for High School Students [PDF]

open access: yesJournal of Systemics, Cybernetics and Informatics
This paper explores the nexus between sustainable business models, education and technology, addressing pressing challenges in economic, social, and environmental spheres.
Sabrina Fontanella   +3 more
doaj  

The Natural Debriefing Approach: A Case in a Simple Business Game Pursued for Perfect Communications

open access: yes, 2014
The typical business game is usually a competitive world involving several teams. These teams usually have the same organizational structure. Business games themselves can be categorized into computer-modeled complex games and non-computer-based simple ...
Nakamura, Mieko, Ichikawa, Arata
core   +1 more source

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