Results 71 to 80 of about 16,509,437 (277)
Abstract Pupils in England who, for some reason, are not able to attend school often find themselves in Alternative Provision (AP). These are special arrangements designed to address their specific needs and help them return to mainstream schooling.
Nick Pratt +2 more
wiley +1 more source
This report examines the role interactive entertainment plays in Australian households. Foreword We began national studies of computer game audiences in 2005 to widen the conversation about games and tackle stereotypes that prevented an understanding ...
Pascaline Lorentz +2 more
core
Abstract As front‐line observers and active participants in pupils' daily lives, teachers closely monitor pupils' social interactions, emotional states and behavioural changes. Their unique perspective enables them to detect problems in the social lives of their pupils that may not be immediately visible to peers, parents or mental health professionals.
Yixuan Zheng +4 more
wiley +1 more source
Learning Materials for Facilitating Effective Teamwork : On Business Games [PDF]
P(論文)In recent years, computer games and simulations have been used as educationalmaterials and business games are used to simulate business management in bothcompanies and universities.
1159 +3 more
core
Measuring Strategic Uncertainty in Coordination Games [PDF]
Lecture on the first SFB/TR 15 meeting, Gummersbach, July, 18 - 20, 2004This paper explores predictability of behavior in coordination games with multiple equilibria.
Peter Ockenfels +4 more
core +1 more source
Abstract Curriculum decolonisation has become a prominent feature of equity agendas in UK higher education, yet there remains limited empirical and theoretical work on how such initiatives are evaluated, particularly within business schools. This paper presents one of the first multi‐institutional empirical studies examining how UK business schools ...
Sally Everett +2 more
wiley +1 more source
Factors driving and influencing the development of serious games
There are a large variety of serious games aimed at infusing knowledge into both teams and organizations. Some games aims at supporting the team in a given project or development process, whereas others aim at widening the knowledge, skills and ...
Louise Møller, Poul Kyvsgaard Hansen
doaj +1 more source
Abstract This article examines the factors associated with persistent absenteeism (an absence rate of 10% or higher) and authorised and unauthorised absence among secondary school pupils in Scotland. Using linked administrative data, the analysis focuses on secondary school stages S1–S6 in three academic years.
Silvia Behrens +6 more
wiley +1 more source
Business Games as a pedagogical tool for the development of skills in decision making
Before the Second World War, the Industrial Engineer's work focused on studies of plant distribution, quality control, production and inventories. Currently, these professionals are also required to carry out economic activities.
Diego Mauricio Mafla-Cobo +2 more
doaj
Migrant success in UK Education: Are there lessons for government social mobility policy?
Abstract The school achievement and career aspirations of 23 sixth form students at a multi‐cultural urban academy in the UK are explored through interviews. The sample includes 16 s‐generation migrants, 6 UK‐born students with migrant parents and 1 UK‐born student, selected to represent a cohort of over 300 post‐16 learners.
Bernard Barker, Kate Hoskins
wiley +1 more source

