Results 81 to 90 of about 16,509,437 (277)

Falling pupil numbers and school closures: Setting a research agenda for a new era of precarity

open access: yesBritish Educational Research Journal, EarlyView.
Abstract This paper explores the significant phenomenon of decreasing pupil numbers in England due to lower birth rates and the impact of a school closure on a school community. It then discusses how the sociology of education might research this major issue.
Eleanor Fagan, Alice Bradbury
wiley   +1 more source

Simulation Modeling in Sociology of Management: Methodology, Theory, Practice

open access: yesУправление, 2017
The article outlines the main stages of the emergence, functioning and development of the process of simulation in the management sociology based on consulting activity, methods of designing simulation models in the specifics of business games.
Yu. D. Krasovsky
doaj  

Biographies, ontological security and the socio‐spatial politics shaping teachers' mobility in remote Australia

open access: yesBritish Educational Research Journal, EarlyView.
Abstract The global teacher shortage continues to intensify, with disparate impacts across geographic and socio‐economic communities. In Queensland, Australia, where this study originates, post‐COVID teacher shortages have intensified workforce pressures, leaving several regional, rural and remote schools as some of the ‘hardest‐to‐staff’ in the ...
Matthew Readette   +5 more
wiley   +1 more source

Modification of Shapley Value and its Implementation in Decision Making

open access: yesFoundations of Management, 2017
The article presents a solution of a problem that is critical from a practical point of view: how to share a higher than usual discount of $10 million among 5 importers.
Zaremba Leszek   +2 more
doaj   +1 more source

Bourdieu in Aotearoa New Zealand: A systematic review of theoretical applications in educational research, 2000–2025

open access: yesBritish Educational Research Journal, EarlyView.
Abstract This article presents the first systematic review of scholarship applying Pierre Bourdieu's theoretical framework in New Zealand educational research, drawing on 30 peer‐reviewed studies published between 2000 and 2025. Following PRISMA guidelines, studies were coded for Bourdieusian concepts applied, depth of theoretical application ...
Liuning Yang
wiley   +1 more source

Paving the way to e-services: Innovation through online games [PDF]

open access: yes
The transformative power of organizational and service innovations on value or supply chains has been the object of several studies. The question identified in this paper is how disruptive trends in the videogames world can have spill-over effects in the
De Prato, Giuditta, Simon, Jean Paul
core  

A frame-reflective discourse analysis of serious games

open access: yes, 2016
The authors explore how framing theory and the method of frame-reflective discourse analysis provide foundations for the emerging discipline of serious games (SGs) research.
Zhou, Qiqi   +6 more
core   +1 more source

Pornographic Games on Steam : Genres, Modes, and Milieus

open access: yes, 2023
Pornographic games have historically been distributed outside of mainstream channels. Steam, in 2018, change its policy allowing uncensored pornographic games to be sold.
Lankoski, Petri, Välisalo, Tanja
core   +1 more source

From liquid learning to weaving learning: Negotiating meanings of Children's learning in family travel

open access: yesBritish Educational Research Journal, EarlyView.
Abstract Children's learning increasingly extends into everyday informal settings, but what counts as learning in these contexts remains insufficiently understood. Focusing on family travel as a mobile and socioculturally situated informal learning context, this study adopts a sociocultural perspective and uses liquid learning as a sensitising concept ...
Zhuxian (Zoey) Li   +3 more
wiley   +1 more source

Parties, partying, and party games in single-player videogames

open access: yes
Parties and partying appear in single-player videogames but have been studied little. In this paper, we investigate how parties are used and represented in videogames.
Lankoski, Petri, Välisalo, Tanja
core   +1 more source

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