Results 81 to 90 of about 16,509,437 (277)
Falling pupil numbers and school closures: Setting a research agenda for a new era of precarity
Abstract This paper explores the significant phenomenon of decreasing pupil numbers in England due to lower birth rates and the impact of a school closure on a school community. It then discusses how the sociology of education might research this major issue.
Eleanor Fagan, Alice Bradbury
wiley +1 more source
Simulation Modeling in Sociology of Management: Methodology, Theory, Practice
The article outlines the main stages of the emergence, functioning and development of the process of simulation in the management sociology based on consulting activity, methods of designing simulation models in the specifics of business games.
Yu. D. Krasovsky
doaj
Abstract The global teacher shortage continues to intensify, with disparate impacts across geographic and socio‐economic communities. In Queensland, Australia, where this study originates, post‐COVID teacher shortages have intensified workforce pressures, leaving several regional, rural and remote schools as some of the ‘hardest‐to‐staff’ in the ...
Matthew Readette +5 more
wiley +1 more source
Modification of Shapley Value and its Implementation in Decision Making
The article presents a solution of a problem that is critical from a practical point of view: how to share a higher than usual discount of $10 million among 5 importers.
Zaremba Leszek +2 more
doaj +1 more source
Abstract This article presents the first systematic review of scholarship applying Pierre Bourdieu's theoretical framework in New Zealand educational research, drawing on 30 peer‐reviewed studies published between 2000 and 2025. Following PRISMA guidelines, studies were coded for Bourdieusian concepts applied, depth of theoretical application ...
Liuning Yang
wiley +1 more source
Paving the way to e-services: Innovation through online games [PDF]
The transformative power of organizational and service innovations on value or supply chains has been the object of several studies. The question identified in this paper is how disruptive trends in the videogames world can have spill-over effects in the
De Prato, Giuditta, Simon, Jean Paul
core
A frame-reflective discourse analysis of serious games
The authors explore how framing theory and the method of frame-reflective discourse analysis provide foundations for the emerging discipline of serious games (SGs) research.
Zhou, Qiqi +6 more
core +1 more source
Pornographic Games on Steam : Genres, Modes, and Milieus
Pornographic games have historically been distributed outside of mainstream channels. Steam, in 2018, change its policy allowing uncensored pornographic games to be sold.
Lankoski, Petri, Välisalo, Tanja
core +1 more source
Abstract Children's learning increasingly extends into everyday informal settings, but what counts as learning in these contexts remains insufficiently understood. Focusing on family travel as a mobile and socioculturally situated informal learning context, this study adopts a sociocultural perspective and uses liquid learning as a sensitising concept ...
Zhuxian (Zoey) Li +3 more
wiley +1 more source
Parties, partying, and party games in single-player videogames
Parties and partying appear in single-player videogames but have been studied little. In this paper, we investigate how parties are used and represented in videogames.
Lankoski, Petri, Välisalo, Tanja
core +1 more source

