Results 21 to 30 of about 87,710 (243)

Designing Cartoon as a Supplementary English Material for English Structure Subject

open access: yesDinamika Ilmu, 2015
Cartoon comes from an Italian word ‘Cartone’  meaning a large paper. It is designed not only as the media to describe daily activities, but also to entertain, criticize, provoke, and even to teach people.
Sulistini Dwi Putranti, Nurawati Mina
doaj   +1 more source

Line Drawing Extraction from Cartoons Using a Conditional Generative Adversarial Network

open access: yesApplied Sciences, 2021
Recently, three-dimensional (3D) content used in various fields has attracted attention owing to the development of virtual reality and augmented reality technologies. To produce 3D content, we need to model the objects as vertices. However, high-quality
Kyungho Yu, Juhyeon Noh, Hee-Deok Yang
doaj   +1 more source

KARTUN KARIKATUR MEDIA KOMUNIKASI SOSIAL DALAM MEDIA CETAK

open access: yesGelar: Jurnal Seni Budaya, 2016
Caricature Cartoon, a whole word that can be realized in the picture. Pictures like this are usually found in the print media, newspapers, magazines and books. Some of the readers sometimes only a cursory look, if by chance they are definitely worth high
Sri Indratmi Yudiarti
doaj   +1 more source

Interprofessional education or silo education?

open access: yesCanadian Medical Education Journal, 2019
Hand drawn and coloured using Adobe Photoshop 2015. This image depicts the difficulties that practitioners have in working in interprofessional teams when they train in separate buildings and don't learn together.
Hugh James Brocklebank, Tanisha Jowsey
doaj   +1 more source

Multimodalities Element In The Cartoon Work Through Linguistic Modes And Visual Modes

open access: yesHumanus: Jurnal Ilmiah Ilmu-ilmu Humaniora, 2020
In cartoons, meanings and messages are generated either through two semiotic modes that are verbal and visual or solely through visual modes. Interaction between language and cartoon images is often regarded as a straightforward and easy-to-process way ...
Nur Izzati binti Abdullah   +5 more
doaj   +1 more source

The Cartoon Affair and the Question of Cultural Diversity in Denmark

open access: yese-cadernos ces, 2009
This article relates the Danish cartoon affair to the question of cultural diversity. The argument is that the Danish position on cultural diversity constitutes a paradox between multiculturalism and assimilation, which reflects tensions between notions ...
Tina Gudrun Jensen
doaj   +1 more source

Bir Mizah Unsuru Olarak Dijitalleşme: Karikatürler Üzerinden Bir İçerik Analizi

open access: yesGaziantep Üniversitesi Sosyal Bilimler Dergisi, 2021
Dijitalleşme, özellikle 2000’li yıllardan sonra gündelik hayatımızda daha çok kendini hissettirmektedir. Söz konusu olgu hem akademik ortamlarda hem de medyada çeşitli boyutlarıyla ve olası etkileriyle tartışılmaktadır.
Hakan Ayaz
doaj   +1 more source

Spatiotemporal and quantitative analyses of phosphoinositides – fluorescent probe—and mass spectrometry‐based approaches

open access: yesFEBS Letters, EarlyView.
Fluorescent probes allow dynamic visualization of phosphoinositides in living cells (left), whereas mass spectrometry provides high‐sensitivity, isomer‐resolved quantitation (right). Their synergistic use captures complementary aspects of lipid signaling. This review illustrates how these approaches reveal the spatiotemporal regulation and quantitative
Hiroaki Kajiho   +3 more
wiley   +1 more source

Automatic Processing Advantage of Cartoon Face in Internet Gaming Disorder: Evidence From P100, N170, P200, and MMN

open access: yesFrontiers in Psychiatry, 2019
Individuals with Internet gaming disorder (IGD) show deficits in face processing due to long-term Internet-game social activities based on cartoon faces in the popular online game "Strike of Kings." However, the abnormal neurocognitive mechanism of face ...
Jinbo He   +4 more
doaj   +1 more source

The use of cartoon characters in brand advertising communications

open access: yesЦифровая социология, 2023
The authors of the article explore how the cartoon characters are perceived in advertising products of famous brands among young people. To study this issue, focus groups were held, in which representatives of the youth audience took part. To demonstrate
G. V. Dovzhik   +2 more
doaj   +1 more source

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