Results 31 to 40 of about 337,591 (267)

DeepStory: Video Story QA by Deep Embedded Memory Networks [PDF]

open access: yes, 2017
Question-answering (QA) on video contents is a significant challenge for achieving human-level intelligence as it involves both vision and language in real-world settings.
Choi, Seong-Ho   +3 more
core   +1 more source

Bir Mizah Unsuru Olarak Dijitalleşme: Karikatürler Üzerinden Bir İçerik Analizi

open access: yesGaziantep Üniversitesi Sosyal Bilimler Dergisi, 2021
Dijitalleşme, özellikle 2000’li yıllardan sonra gündelik hayatımızda daha çok kendini hissettirmektedir. Söz konusu olgu hem akademik ortamlarda hem de medyada çeşitli boyutlarıyla ve olası etkileriyle tartışılmaktadır.
Hakan Ayaz
doaj   +1 more source

SyntenyVista [PDF]

open access: yes, 2004
Visualization of genome comparisons is an important research tool in biology, medicine and agricultural research. We present a new visualization system, SyntenyVista, which allows for interactive exploration of genome comparisons. It incorporates a novel
Hanlon, N., Hunt, E.
core   +1 more source

Interprofessional education or silo education?

open access: yesCanadian Medical Education Journal, 2019
Hand drawn and coloured using Adobe Photoshop 2015. This image depicts the difficulties that practitioners have in working in interprofessional teams when they train in separate buildings and don't learn together.
Hugh James Brocklebank, Tanisha Jowsey
doaj   +1 more source

Multimodalities Element In The Cartoon Work Through Linguistic Modes And Visual Modes

open access: yesHumanus: Jurnal Ilmiah Ilmu-ilmu Humaniora, 2020
In cartoons, meanings and messages are generated either through two semiotic modes that are verbal and visual or solely through visual modes. Interaction between language and cartoon images is often regarded as a straightforward and easy-to-process way ...
Nur Izzati binti Abdullah   +5 more
doaj   +1 more source

The use of cartoon characters in brand advertising communications

open access: yesЦифровая социология, 2023
The authors of the article explore how the cartoon characters are perceived in advertising products of famous brands among young people. To study this issue, focus groups were held, in which representatives of the youth audience took part. To demonstrate
G. V. Dovzhik   +2 more
doaj   +1 more source

The Cartoon Affair and the Question of Cultural Diversity in Denmark

open access: yese-cadernos ces, 2009
This article relates the Danish cartoon affair to the question of cultural diversity. The argument is that the Danish position on cultural diversity constitutes a paradox between multiculturalism and assimilation, which reflects tensions between notions ...
Tina Gudrun Jensen
doaj   +1 more source

Development of Mobile Application to Present 3D Interactive Animation for Supporting of Emotional and Friend Relationship with Early Childhood: Miracle of Heart

open access: yesวารสารวิทยาการสารสนเทศและเทคโนโลยีประยุกต์, 2022
The purpose of this project was to create an interactive model for emotional support and relationships between friends for early childhood children and develop their skill concerning friendship as 3D Animation "Miracle of Heart".
Poramin Chansri   +4 more
doaj   +1 more source

Automatic Processing Advantage of Cartoon Face in Internet Gaming Disorder: Evidence From P100, N170, P200, and MMN

open access: yesFrontiers in Psychiatry, 2019
Individuals with Internet gaming disorder (IGD) show deficits in face processing due to long-term Internet-game social activities based on cartoon faces in the popular online game "Strike of Kings." However, the abnormal neurocognitive mechanism of face ...
Jinbo He   +4 more
doaj   +1 more source

Mutant Ninja Kaplumbağalar’ın Göstergebilimsel Analizi

open access: yesAkademik İncelemeler Dergisi, 2022
Her şey bir göstergedir. Kullandığımız sözcükler, yazdığımız metinler, izlediğimiz film ya da diziler, fotoğraflar veya sosyal medyada kullanılan her bir içeriği ‘gösterge’ olarak değerlendirebiliriz.
Aysel Ay
doaj   +1 more source

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