Results 111 to 120 of about 40,751 (163)
A reinforcement learning and sequential sampling model constrained by gaze data. [PDF]
Hayes WM, Touchard MJ.
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DG-LSTM-SA model: A deep gated LSTM network with self-attention mechanism for power generation and load forecasting. [PDF]
Sun G, Zhao Y, Li J, Cui J, Qi X.
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The algorithmic patient: on the ontological disruption of selfhood, suffering, and healing in the age of artificial intelligence. [PDF]
Mohiyeddini C.
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How does the cerebellum contribute to cognitive functions? [PDF]
Diedrichsen J, McDougle SD.
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Robot steering-angle prediction lightweight network based non-local attention and lane guidance. [PDF]
Niu J +6 more
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2014 IEEE 13th International Conference on Cognitive Informatics and Cognitive Computing, 2014
Self-efficacy is defined as a person's subjective confidence in their capability of executing an action and has been shown to be one of the most powerful motivators of human action predicting performance across a variety of domains. Self-efficacy has been associated with brain level neural processes and efficacy-like confidence mechanisms are ...
Leen-Kiat Soh, Duane F Shell
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Self-efficacy is defined as a person's subjective confidence in their capability of executing an action and has been shown to be one of the most powerful motivators of human action predicting performance across a variety of domains. Self-efficacy has been associated with brain level neural processes and efficacy-like confidence mechanisms are ...
Leen-Kiat Soh, Duane F Shell
exaly +2 more sources
Applying cognitive psychology to computer systems
Proceedings of the 1982 conference on Human factors in computing systems - CHI '82, 1982This paper describes a graduate seminar given by the authors at Stanford University in the Department of Psychology in the Spring of 1980. Although the seminar was also listed as a Computer Science course and was attended by students and faculty from Computer Science and other departments, the course was addressed to Ph.D.
Thomas P. Moran, Stuart K. Card
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Psychology of Computers: XIV. Cognitive Rehabilitation through Computer Games
Perceptual and Motor Skills, 1989The purpose of this study was to test the hypothesis that computer games may be an efficient therapeutic tool in a cognitive rehabilitation program. 60 subjects who showed attention difficulties with or without cerebral dysfunctions participated in a 12-hr. training program based on intensive use of a computer game.
S, Larose +3 more
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Hypermedia Human-Computer Interaction and Cognitive Psychology
Proceedings of the Human Factors and Ergonomics Society Annual Meeting, 2000Hypermedia is compelling designers to deal with the problem of designing and managing large, diverse and complex collections of hypermedia objects. So, hypermedia design needs contributions from several disciplines, including: cognitive psychology, design, computer science and human factors, This paper addresses a connection between cognitive ...
Márcio Matias +2 more
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