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The Collective Unconscious as Culprit

2016
This chapter shows the attempt to use narrative projections of the unconscious in video games (and film) for transgressing into a virtual world. It demonstrates the conceptual development from C.G. Jung's theories via Joseph Campbell and Hollywood's screenwriters to Video Game mythologies.
openaire   +1 more source

The Mexican social unconscious—part I: The roots of a nation

Group Analysis, 2023
Reyna Hernández-Tubert
exaly  

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