Results 11 to 20 of about 279 (214)
Es wird das folgende verallgemeinerte Mühlespiel betrachtet: Gegeben seien die Mengen \(A_k\) und es sei \(S= \bigcup ^m_{k=1}A_k\). Die beiden Spieler wählen abwechselnd je ein Element aus \(S\). Wer als erster alle Elemente einer der Mengen \(A_k\) zusammen hat, hat gewonnen. Sei \(|A_k| =n\) und sei \(m^*(n)\) die kleinste Zahl \(m\) (= Anzahl der \(
Paul Erdös, John L. Selfridge
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The Game Is Not over Yet—Go in the Post-AlphaGo Era
The game of Go was the last great challenge for artificial intelligence in abstract board games. AlphaGo was the first system to reach supremacy, and subsequent implementations further improved the state of the art.
Attila Egri-Nagy, Antti Törmänen
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A uniform realization of the combinatorial $R$-matrix [PDF]
Kirillov-Reshetikhin (KR) crystals are colored directed graphs encoding the structure of certain finite-dimensional representations of affine Lie algebras.
Cristian Lenart, Arthur Lubovsky
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Notes on the combinatorial game: graph Nim
The combinatorial game of Nim can be played on graphs. Over the years, various Nim-like games on graphs have been proposed and studied by N.J. Calkin et al., L.A. Erickson and M. Fukuyama.
Richard M. Low, W.H. Chan
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Play and the game, the central themes of this issue of FAMagazine, bring together various fields of artistic knowledge to become a key to understanding their use in recomposing the multidimensional nature of knowledge and the world itself, able to oppose
Tommaso Brighenti
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A Cop and Drunken Robber Game on n-Dimensional Infinite-Grid Graphs
A Cop and Drunken Robber (CDR) game is one variation of a famous combinatorial game, called Cops and Robbers, which has been extensively studied and applied in the area of theoretical and computer science as demonstrated by several conferences and ...
Nuttanon Songsuwan +3 more
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Combinatorial Aspects of Flashcard Games [PDF]
zbMATH Open Web Interface contents unavailable due to conflicting licenses.
Lewis, Joel Brewster, Li, Nan
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Combinatorial Aspects of the Card Game War [PDF]
This paper studies a single-suit version of the card game War on a finite deck of cards. There are varying methods of how players put the cards that they win back into their hands, but we primarily consider randomly putting the cards back and deterministically always putting the winning card before the losing card.
Tanya Khovanova, Atharva Pathak
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Decision Making in Team-Adversary Games with Combinatorial Action Space
The team-adversary game simulates many real-world scenarios in which a team of agents competes cooperatively against an adversary. However, decision-making in this type of game is a big challenge since the joint action space of the team is combinatorial ...
Shuxin Li +4 more
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On the Learnability of Programming Language Semantics [PDF]
Game semantics is a powerful method of semantic analysis for programming languages. It gives mathematically accurate models ("fully abstract") for a wide variety of programming languages.
Dan R. Ghica, Khulood Alyahya
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