Results 81 to 90 of about 279 (214)
From Nash Equilibria to Chain Recurrent Sets: An Algorithmic Solution Concept for Game Theory
In 1950, Nash proposed a natural equilibrium solution concept for games hence called Nash equilibrium, and proved that all finite games have at least one.
Christos Papadimitriou +1 more
doaj +1 more source
Karl Popper and the Mechanisms of Hydrogen Embrittlement
Representation of the beginning of loss of ductility rather than embrittlement. Small concentrations of hydrogen in a diffusible form within iron are well‐established to harm the mechanical integrity of steels. There are theories that attempt to explain the pernicious role of hydrogen.
H. K. D. H. Bhadeshia
wiley +1 more source
Building machine‐readable vocabularies for materials science is slow, expert‐driven work. This study benchmarks 13 large language models on two of its first steps: finding candidate terms in engineering articles and deciding where they belong in a class hierarchy.
Thomas Bjarsch +3 more
wiley +1 more source
A Prefiltered Cuckoo Search Algorithm with Geometric Operators for Solving Sudoku Problems
The Sudoku is a famous logic-placement game, originally popularized in Japan and today widely employed as pastime and as testbed for search algorithms. The classic Sudoku consists in filling a 9×9 grid, divided into nine 3×3 regions, so that each column,
Ricardo Soto +4 more
doaj +1 more source
Multimodal Data‐Driven Microstructure Characterization
A self‐consistent autonomous workflow for EBSP‐based microstructure segmentation by integrating PCA, GMM clustering, and cNMF with information‐theoretic parameter selection, requiring no user input. An optimal ROI size related to characteristic grain size is identified.
Qi Zhang +4 more
wiley +1 more source
Two games on arithmetic functions: SALIQUANT and NONTOTIENT [PDF]
Paul Ellis +3 more
doaj +1 more source
Combinatorial analysis of Tetris-like games
Combinatorial properties of tetris-like games are studied by using Schützenberger methodology and probability generating functions. It is proved that every tetris-like game is equivalent to a finite state automaton. A straightforward algorithm to transform a Tetris-like game into its corresponding automaton is presented.
D. BACCHERINI, MERLINI, DONATELLA
openaire +2 more sources
Microstructure Evolution of a VMnFeCoNi High‐Entropy Alloy After Synthesis, Swaging, and Annealing
The synthesis and processing (rotary swaging and annealing) of the novel VMnFeCoNi alloy is investigated, alongside the estimation of the grain size effect on hardness. Analysis of a wide grain size range of recrystallized microstructures (12–210 µm) reveals a low annealing twin density.
Aditya Srinivasan Tirunilai +6 more
wiley +1 more source
Hydrogen‐Assisted Fracture of Iron‐Based Fe–Ni–Al Alloys
Principal relations and fracture mechanisms of single‐phase and precipitate‐strengthened Fe–Ni–Al alloys subjected to prior electrochemical hydrogen charging are identified. The mechanisms of hydrogen effect on strength and microhardness are discussed, including hydrogen‐induced increase in microhardness and the role of hydrogen in fracture behavior ...
Nataliya Yadzhak +3 more
wiley +1 more source
The combinatorial game theory of well-tempered scoring games [PDF]
60 pages, 21 ...
openaire +2 more sources

