Results 71 to 80 of about 75,419 (289)
King Aorta: Narrative anatomy education
Abstract The aim of this study was to investigate the effects of narrative anatomy education and traditional anatomy education on academic achievement. The study included 64 students who were randomly divided into two groups. The two groups were (n = 32) control (Group 1) and (n = 32) experimental (Group 2). The pretest scores of the two groups were 36.
Halil Yilmaz
wiley +1 more source
The Translation Strategy of Slang Expression in Comic Entitled The Punisher
Abstraks Penelitian ini membahas tentang strategi penerjemahan ungkapan bahasa slang dalam sebuah komik yang berjudul The Punisher. Komik ini diterjemahkan dari bahasa Inggris ke dalam bahasa Indonesia oleh Hindi R. Ibrahim. Adapun tujuan dari penelitian
Dwi Santika
doaj +1 more source
Comic books & myths: the evolution of the mythological narratives in comic books for a contemporary myth [PDF]
This study will explore if mythological narratives are being retold and reimagined in comic books and how they are presented in film to a contemporary audience.
Walsh, M.
core
Abstract The study of neuroanatomy is fundamental in many scientific fields. Despite this, it is a challenging subject for students. As technology evolves, it is being increasingly incorporated into educational methods, including the teaching of neuroanatomy. Three‐dimensional (3D) visualizations are well suited for displaying neuroanatomy.
Merlin J. Fair +5 more
wiley +1 more source
Folklore motifs and plots in oral narratives about the “Holy War”
The paper contains the memories of the Great Patriotic War recorded during the interview which reflect both tragic and comic moments, as well as resourcefulness, childlike spontaneity, and the sincerity of experiences.
Litsareva Alexandra Fedorovna
doaj
Immersive virtual reality as a teaching tool in neuroanatomy: A scoping review
Abstract Basic core courses in various undergraduate programs, such as neuroanatomy, pose a challenge for students due to the large volume and complexity of the content. In this context, educational technologies such as immersive virtual reality (IVR), which allow students to actively interact with learning materials, offer a complementary pedagogical ...
Nathálya Gardênia de Holanda Marinho Nogueira +7 more
wiley +1 more source
Abstract Gamified teaching approaches are increasingly used in higher education, making it essential to examine the gameful experience resulting from interaction with educational game elements. This study aimed to evaluate undergraduate health science students' gamified learning experience using the Gamified Experience Measurement Scale in Education ...
David Martin‐Hidalgo +3 more
wiley +1 more source
On the Crisis of Creation: A Short Comic
On the Crisis of Creation is a short comic about the comic artists' equivalent of a writer's ...
Kay Sohini
core +1 more source
Abstract Neuroanatomy is notoriously challenging due to its complexity and abstract spatial relationships, often evoking anxiety and frustration among learners. Educational escape rooms, a form of game‐based learning (GBL), can promote engagement and learning but typically require significant faculty time and resources to design.
Robert M. Becker +2 more
wiley +1 more source
ABSTRACTMagic and stand-up comedy have a lot in common. For example, when successful, both tend to elicit laughter, and many magicians regularly perform in comedy clubs. Nevertheless, the close relationship between magic and comedy is poorly understood.
openaire +2 more sources

