Results 81 to 90 of about 296,541 (250)

"Comics camp, comics in"

open access: yes, 1972
"Este Artículo pertenece a la sección Arte, Letras, Espectáculos. "
openaire   +3 more sources

Folklore motifs and plots in oral narratives about the “Holy War”

open access: yesStudia Humanitatis, 2021
The paper contains the memories of the Great Patriotic War recorded during the interview which reflect both tragic and comic moments, as well as resourcefulness, childlike spontaneity, and the sincerity of experiences.
Litsareva Alexandra Fedorovna
doaj  

The Inferiority Complex of Homunculus in Hiromu Arakawa's Fullmetal Alchemist [PDF]

open access: yes, 2013
This article explores the causes and effects of inferiority complex in a character of a manga created by Hiromu Arakawa, Fullmetal Alchemist. Commonly seen as a child's play and underestimated by the society of literature, comic book or manga actually ...
Limanta, L. S. (Liem)   +1 more
core   +1 more source

Development of interactive MRI‐based 3D visualization tools for neuroanatomy education in Latin America

open access: yesAnatomical Sciences Education, EarlyView.
Abstract The study of neuroanatomy is fundamental in many scientific fields. Despite this, it is a challenging subject for students. As technology evolves, it is being increasingly incorporated into educational methods, including the teaching of neuroanatomy. Three‐dimensional (3D) visualizations are well suited for displaying neuroanatomy.
Merlin J. Fair   +5 more
wiley   +1 more source

The rise of the comics künstlerroman, or, the limits of comics acceptance: the depiction of comics creators in the work of Michael Chabon and Emily St. John Mandel [PDF]

open access: yes, 2018
The künstlerroman is a genre with a long and celebrated past. From Bret Easton Ellis’ Lunar Park (2005) to John Irving’s The World According to Garp (1978) and Saul Bellow’s Humboldt’s Gift (1975), the genre has occupied a prominent place in bestseller ...
King, Daniel
core   +3 more sources

Promoting engagement in embryology through gamified student‐developed small group sessions

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Learning embryology is often challenging for students as it requires conceptualizing morphological changes to embryologic structures across time. To further complicate the process, while some structures transition to permanent structures, others disappear or degenerate.
Jessica N. Byram   +2 more
wiley   +1 more source

NeuroTwister: Gamified learning to teach cross‐sectional neuroanatomy to medical students

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Neuroscience is a required course in many health professions curricula, but with it often comes neurophobia, the fear or difficulty that students experience when attempting to learn neuroscience. Traditional teaching methods in neuroanatomy may contribute to cognitive overload and stress, reinforcing the notion that neuroanatomy is ...
Cameron B. Jeter   +3 more
wiley   +1 more source

Santa Clara Magazine, Volume 32 Number 4, Summer 1990 [PDF]

open access: yes, 1990
10 - WHAT\u27S UP WITH COMIC BOOKS? Comic books aren\u27t what they used to be but they continue to charm our children. By Mitch Finley \u2773 14 - STRESS, ILLNESS, AND PSYCHOTHERAPY The meaning of a stressful situation determines whether it is perceived
Santa Clara University
core   +2 more sources

Augmented reality for teaching undergraduate human anatomy: An educators' perspective

open access: yesAnatomical Sciences Education, EarlyView.
Abstract The purpose of this study was to explore the perspectives of Australian educators on using augmented reality (AR) as a method for learning human anatomy in the undergraduate health sciences. This will determine the current value of AR and guide future research and development. This prospective qualitative study used a mixed‐methods approach to
Ally Williams   +2 more
wiley   +1 more source

Development of a framework for implementing digital serious games in anatomy education: A single‐centre qualitative study

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Serious games are emerging as innovative tools in medical education, yet their adoption in anatomy teaching remains limited due to educator hesitancy, institutional constraints, and design challenges. This qualitative study explores the perspectives of anatomy educators on digital serious games and proposes a framework for their implementation.
Arthur Chin Haeng Lau, James Pickering
wiley   +1 more source

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