Results 81 to 90 of about 75,419 (289)

Learning beyond the lab: A gamified approach to anatomy education in a museum‐based experience

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Anatomy education, traditionally rooted in descriptive instruction and cadaveric dissection, is undergoing a significant transformation through the integration of educational technologies and contemporary pedagogical strategies. Among these, active learning methodologies, such as gamified‐based learning, have emerged as approaches designed to ...
Wendell Nunes da Silva   +3 more
wiley   +1 more source

Materiality Comics

open access: yesDigital Humanities Quarterly, 2015
Materiality Comics is a digital comic produced with a combination of Bitstrips and Comic Life. It argues and visually demonstrates that materiality is an important topic for comics scholars to consider, and that through creating essays in comics form, comics scholars can develop insights about materiality that are unavailable when analyzing comics by ...
openaire   +2 more sources

Aquatic Invasions! A Menace to the West : Stone Soup Comic Art

open access: yes
Students will develop and apply reading, language arts, and science processes to analyze comics, and demonstrate writing skills in creating their own comic about a local invasive species.-- STEAM Topics: Biology, Ecology, Art, Storyboarding-- Grades 8-9 ...
Chilton, Linda
core   +2 more sources

Guidelines for designing and implementing game‐based learning in comparative anatomy education

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Game‐based learning (GBL) is increasingly used in health professions anatomy education to promote engagement, knowledge acquisition, collaboration, and application of knowledge. However, its application to comparative veterinary anatomy remains fragmented, with limited guidance on how games can be systematically designed around the specific ...
Arthur Chin Haeng Lau   +1 more
wiley   +1 more source

Le lexique de γελᾶν dans le Banquet de Lucien : un marqueur réflexif du projet comique ?

open access: yesMethodos, 2023
I focus on the manifold instances of words derived from the verb γελᾶν in Lucian’s Symposium in order to question their reflexive value concerning the comic purpose of the text.
Thomas Lorson
doaj  

Intertext in Yu. Buyda’s Story “The Damn and The Chemist”

open access: yesНаучный диалог, 2018
The story by Yu. Buyda “The Damn and The Chemist” is analysed. Multiple links of this work with the precedent texts are revealed. Intertextual parallels marked in the text by language markers are commented.
K. A. Degtyarenko
doaj   +1 more source

Using Q‐methodology and the 3P model of learning to evaluate medicine and dentistry students' experiences with a blended anatomy laboratory design

open access: yesAnatomical Sciences Education, EarlyView.
Abstract In response to the COVID‐19 pandemic, the Faculty of Medicine and Health Sciences at McGill University initiated blended curriculum delivery for first‐year medicine and dentistry students in anatomy, combining limited hands‐on dissection with online laboratory‐adjacent activities using a 3D software application.
Jobanpreet Dhillon   +5 more
wiley   +1 more source

Digital Comics

open access: yes, 2012
The paper discusses the use of visual formats and the differences between webcomics and digital comics to describe their inclusion of other media as these have consequences not only on the composition, but also on the reception of comics.
Dittmar, Jakob
core   +1 more source

Sport-for-development impact study: A research initiative funded by Comic Relief and UK Sport and managed by International Development through Sport

open access: yes, 2010
First paragraph: This report provides an analysis of data collected as part of a major research project funded by Comic Relief and UK Sport and managed by International Development through Sport (IDS).
Coalter, Fred, Taylor, John
core  

Developing a critical caste analysis within information science and technology: A research review: An Annual Review of Information Science and Technology (ARIST) paper

open access: yesJournal of the Association for Information Science and Technology, EarlyView.
Abstract Caste—an ascriptive social hierarchy in South Asia and its diaspora—is a globalized phenomenon. Recent caste‐based discrimination, particularly in technology companies and anti‐caste efforts to address it, has compelled academia, policy, and the technology industry to better understand contemporary mechanics of caste.
Nayana Kirasur, Britt Paris
wiley   +1 more source

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