Results 81 to 90 of about 153,073 (329)

‘SOMS BrainSpace’: A digital serious game for undergraduate neuroscience

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Neuroanatomy is challenging for many undergraduates, requiring strong visuospatial skills and a deep understanding of complex concepts. This study developed and evaluated SOMS BrainSpace, a digital serious game for neuroanatomy education, using a mixed methods approach.
Anthony Tran   +3 more
wiley   +1 more source

Students as partners: A novel approach to developing a gamified anatomical learning toolkit using design thinking principles

open access: yesAnatomical Sciences Education, EarlyView.
Abstract The practice of involving students in designing pedagogical resources, including gamified learning tools, is often underutilized. Traditionally, students are engaged in usability and efficacy testing of finalized learning tools, limiting their ability to shape the learning experience from inception.
Kristina Lisk, Judi Laprade
wiley   +1 more source

Collana Comics&Science

open access: yesDidattica della Matematica
AA.VV. (2021-2024). Collana Comics&Science. Feltrinelli Comics.
Roberto Natalini   +2 more
doaj  

Community building through play: Development and design of a board game for review in an undergraduate anatomy course

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Engaging students and fostering interactions can be a challenge in large enrollment, foundational‐level, undergraduate anatomy classes. Despite the active learning environment of the anatomy laboratory, students often struggle to find study partners or even speak to fellow learners in a large classroom.
Kristin Stover   +2 more
wiley   +1 more source

SuperQueeroes – Our LGBTI* Comic Book Heroes and Heroines Schwules Museum*, January 22-June 26, 2016

open access: yesContemporaneity: Historical Presence in Visual Culture, 2016
SuperQueeroes – Our LGBTI* Comic Book Heroes and Heroines at the Schwules Museum* in Berlin presents the first exhibition of queer comics in Europe. The exhibition provides a comprehensive survey of comics with LGBTI characters and narratives, primarily ...
Carlos Kong
doaj   +1 more source

Chapter One: “Is this a book?” DC Vertigo and the redefinition of comics in the 1990s [PDF]

open access: yes, 2010
Not only comics publishing but also perceptions of it have changed radically during this century and the comic book has become a graphic novel; invoking notions of permanence, literariness and artistry. This chapter will examine the changes that brought
Round, Julia
core  

Shifting perspectives in pictorial narratives [PDF]

open access: yes, 2019
We propose an extension of Discourse Respresentation Theory (DRT) for analyzing pictorial narratives. We test drive our PicDRT framework by analyzing the way authors represent characters’ mental states and perception in comics.
Bimpikou, Sofia, Maier, Emar
core   +4 more sources

Game‐based learning for undergraduate consolidation: A qualitative study of how game‐based learning provides much more than knowledge acquisition

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Game‐based learning (GBL) is increasingly used in medical education to supplement traditional didactic learning methods. Adult learners in particular may benefit from GBL, given the autonomous and iterative nature of a well‐designed educational game.
Thomas J. Paddock, Erin P. Fillmore
wiley   +1 more source

"Comics camp, comics in"

open access: yes, 1972
"Este Artículo pertenece a la sección Arte, Letras, Espectáculos. "
openaire   +3 more sources

L'image de la Guerre civile espagnole dans la bande dessinée entre 1936 et 1975-I

open access: yesCahiers de Civilisation Espagnole Contemporaine, 2016
This paper is the first of two that present a quick overview of the representation of Spanish Civil War in comics from the beginning of the conflict in 1936 up to Franco's death in 1975.
Michel Matly
doaj   +1 more source

Home - About - Disclaimer - Privacy