Results 81 to 90 of about 154,285 (327)
Becoming Musicomic: Music and Comics in Resonance
What happens when music and comics are created and experienced together? Taking music–comics interactions as its impetus, this article investigates intermediality and audiovisuality through the concept of ‘resonance’, drawing in particular on its use in ...
Armelle Blin-Rolland
doaj +1 more source
Chapter One: “Is this a book?” DC Vertigo and the redefinition of comics in the 1990s [PDF]
Not only comics publishing but also perceptions of it have changed radically during this century and the comic book has become a graphic novel; invoking notions of permanence, literariness and artistry. This chapter will examine the changes that brought
Round, Julia
core
Abstract Engaging students and fostering interactions can be a challenge in large enrollment, foundational‐level, undergraduate anatomy classes. Despite the active learning environment of the anatomy laboratory, students often struggle to find study partners or even speak to fellow learners in a large classroom.
Kristin Stover +2 more
wiley +1 more source
Abstract Game‐based learning (GBL) is increasingly used in medical education to supplement traditional didactic learning methods. Adult learners in particular may benefit from GBL, given the autonomous and iterative nature of a well‐designed educational game.
Thomas J. Paddock, Erin P. Fillmore
wiley +1 more source
AA.VV. (2021-2024). Collana Comics&Science. Feltrinelli Comics.
Roberto Natalini +2 more
doaj
L'image de la Guerre civile espagnole dans la bande dessinée entre 1936 et 1975-I
This paper is the first of two that present a quick overview of the representation of Spanish Civil War in comics from the beginning of the conflict in 1936 up to Franco's death in 1975.
Michel Matly
doaj +1 more source
Abstract According to Nietzsche, “In every real [adult], a child is hidden that wants to play.” In everyday life, playfulness and competition can make routine or dull tasks more engaging and can offer educators opportunities to engage a learner in a more entertaining or interactive manner.
Judi Laprade
wiley +1 more source
Survey Comics and Education. ICOn MICs CA19119 Validation 2021
José Rovira-Collado, Olga Nowak
openalex +1 more source
Abstract Anatomy is a foundational component of various medical and paramedical disciplines. Existing research has suggested that games or game elements can improve student interest in musculoskeletal (MSK) anatomy. This project builds on previous gamification and serious game work and incorporates new anatomy‐based games into undergraduate anatomy ...
Emmeline Berger +2 more
wiley +1 more source

