Results 81 to 90 of about 153,073 (329)
‘SOMS BrainSpace’: A digital serious game for undergraduate neuroscience
Abstract Neuroanatomy is challenging for many undergraduates, requiring strong visuospatial skills and a deep understanding of complex concepts. This study developed and evaluated SOMS BrainSpace, a digital serious game for neuroanatomy education, using a mixed methods approach.
Anthony Tran +3 more
wiley +1 more source
Abstract The practice of involving students in designing pedagogical resources, including gamified learning tools, is often underutilized. Traditionally, students are engaged in usability and efficacy testing of finalized learning tools, limiting their ability to shape the learning experience from inception.
Kristina Lisk, Judi Laprade
wiley +1 more source
AA.VV. (2021-2024). Collana Comics&Science. Feltrinelli Comics.
Roberto Natalini +2 more
doaj
Abstract Engaging students and fostering interactions can be a challenge in large enrollment, foundational‐level, undergraduate anatomy classes. Despite the active learning environment of the anatomy laboratory, students often struggle to find study partners or even speak to fellow learners in a large classroom.
Kristin Stover +2 more
wiley +1 more source
SuperQueeroes – Our LGBTI* Comic Book Heroes and Heroines Schwules Museum*, January 22-June 26, 2016
SuperQueeroes – Our LGBTI* Comic Book Heroes and Heroines at the Schwules Museum* in Berlin presents the first exhibition of queer comics in Europe. The exhibition provides a comprehensive survey of comics with LGBTI characters and narratives, primarily ...
Carlos Kong
doaj +1 more source
Chapter One: “Is this a book?” DC Vertigo and the redefinition of comics in the 1990s [PDF]
Not only comics publishing but also perceptions of it have changed radically during this century and the comic book has become a graphic novel; invoking notions of permanence, literariness and artistry. This chapter will examine the changes that brought
Round, Julia
core
Shifting perspectives in pictorial narratives [PDF]
We propose an extension of Discourse Respresentation Theory (DRT) for analyzing pictorial narratives. We test drive our PicDRT framework by analyzing the way authors represent characters’ mental states and perception in comics.
Bimpikou, Sofia, Maier, Emar
core +4 more sources
Abstract Game‐based learning (GBL) is increasingly used in medical education to supplement traditional didactic learning methods. Adult learners in particular may benefit from GBL, given the autonomous and iterative nature of a well‐designed educational game.
Thomas J. Paddock, Erin P. Fillmore
wiley +1 more source
L'image de la Guerre civile espagnole dans la bande dessinée entre 1936 et 1975-I
This paper is the first of two that present a quick overview of the representation of Spanish Civil War in comics from the beginning of the conflict in 1936 up to Franco's death in 1975.
Michel Matly
doaj +1 more source

