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Computational modeling for the computer animation of legged figures [PDF]

open access: bronzeProceedings of the 12th annual conference on Computer graphics and interactive techniques - SIGGRAPH '85, 1985
Modeling techniques for animating legged figures are described which are used in the PODA animation system. PODA utilizes pseudoinverse control in order to solve the problems associated with manipulating kinematically redundant limbs. PODA builds on this capability to synthesize a kinematic model of legged locomotion which allows animators to control ...
Michael Girard, Anthony A. Maciejewski
openalex   +5 more sources

Application and Realization of the Computer Animation Design Based on Improved Cubic B-spline Curves [PDF]

open access: diamondMATEC Web of Conferences, 2015
Based on the application of the cubic B-spline curves in the computer animation design, taking into account the security and confidentiality of the information, this paper improves the animation design techniques by the use of the improved cubic B-spline
Ni Na
doaj   +2 more sources

Edge intelligence-assisted animation design with large models: a survey

open access: yesJournal of Cloud Computing: Advances, Systems and Applications
The integration of edge intelligence (EI) in animation design, particularly when dealing with large models, represents a significant advancement in the field of computer graphics and animation.
Jing Zhu   +3 more
doaj   +2 more sources

Interactive facial animation with deep neural networks

open access: yesIET Computer Vision, 2020
Creating realistic animations of human faces is still a challenging task in computer graphics. While computer graphics (CG) models capture much variability in a small parameter vector, they usually do not meet the necessary visual quality. This is due to
Anna Hilsmann   +2 more
exaly   +2 more sources

Effects of computer animation instructional package on students’ achievement in practical biology

open access: gold, 2017
This study examined the effects of computer animation instructional package on secondary school students’ achievement in practical biology in Ilorin, Nigeria. The study adopted a pre-test, post-test, control group, non-randomised and non-equivalent quasi-
Abdulrasaq Hamzat   +2 more
openalex   +3 more sources

Computer animation for virtual humans. [PDF]

open access: yesIEEE Computer Graphics and Applications, 1998
YesAdvances in computer animation techniques have spurred increasing levels of realism and movement in virtual characters that closely mimic physical reality.
Earnshaw, Rae A.   +3 more
core   +5 more sources

Automatic Grading of 3D Computer Animation Laboratory Assignments [PDF]

open access: bronzeIEEE Transactions on Learning Technologies, 2014
Fabrizio Lamberti   +3 more
openalex   +2 more sources

Application of computer vision art based on emoticons in the field of animation [PDF]

open access: yesE3S Web of Conferences, 2021
Starting from the overview, this article explains the connotation of computer vision art and computer animation, and discusses the practical application of computer vision art in emoticon animation, in order to reflect the charm of the integration of ...
Cao Yang, Wang Yuxin
doaj   +1 more source

The Effect of Interactive Computer Animation and Simulation on Students’ Achievement and Motivation in Learning Electrochemistry

open access: yesJurnal Pendidikan IPA Indonesia, 2021
Electrochemistry is difficult to learn due to its abstract concepts involving macroscopic, microscopic, and symbolic representation levels. Studies have shown that students can visualize and improve their understanding of chemistry by using interactive ...
N. Ahmad   +4 more
semanticscholar   +1 more source

Development of Instructional Videos for The Principles of 3D Computer Animation

open access: yesJournal of Physics: Conference Series, 2021
Understanding the principles of animation is an important factor and determines the quality of animation that can be produced. However, explanation of the principles of animation in many book are still specifically to traditional animation, not 3D ...
S. Pambudi   +3 more
semanticscholar   +1 more source

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