Results 231 to 240 of about 176,535 (279)
Forward first: Joystick interactions of toddlers during digital play. [PDF]
Ingraham KA, Feldner HA, Steele KM.
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Intracortical brain-computer interface for navigation in virtual reality in macaque monkeys. [PDF]
Saussus O +4 more
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Virtual agents as a scalable tool for diverse, robust gesture recognition. [PDF]
Loy L, Trujillo JP, Roelofsen F.
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Development of an Interactive Digital Human with Context-Sensitive Facial Expressions. [PDF]
Yang F, Fang L, Suo R, Zhang J, Whang M.
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A new classmate in anatomy education: 3D anatomical modeling medical students' engagement on learning through self-prepared anatomical models. [PDF]
Kılıç MF +9 more
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The analysis of generative artificial intelligence technology for innovative thinking and strategies in animation teaching. [PDF]
Yao X, Zhong Y, Cao W.
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2005
The use of computer animation in educational software like a computer-based learning (CBL) program is becoming a common practice. Animation is used in a few industries throughout its long history. Animations are used in CBL programs for the following purposes: to present a concept; to create an interactive user interface; for simulations; for virtual ...
Su-Ting Yong, Yun-Huoy Choo
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The use of computer animation in educational software like a computer-based learning (CBL) program is becoming a common practice. Animation is used in a few industries throughout its long history. Animations are used in CBL programs for the following purposes: to present a concept; to create an interactive user interface; for simulations; for virtual ...
Su-Ting Yong, Yun-Huoy Choo
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Computer-Aided Design, 1975
A comprehensive 3-D real-time computer animation system is based upon a broad range of research activities in the field of computer graphics. In many ways the requirements for such a system are more challenging and complex than for other graphics systems.
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A comprehensive 3-D real-time computer animation system is based upon a broad range of research activities in the field of computer graphics. In many ways the requirements for such a system are more challenging and complex than for other graphics systems.
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Proceedings Third Annual Symposium on Human Interaction with Complex Systems. HICS'96, 2002
To design automation to be a team player, we need to make it observable. Prototype concepts and design principles are introduced to demonstrate how to represent agent activity. These representations are based on field observations and a cognitive work analysis of a startup in a power plant. Our concepts aim to help practitioners to understand the basis
D.S. Ranson, D.D. Woods
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To design automation to be a team player, we need to make it observable. Prototype concepts and design principles are introduced to demonstrate how to represent agent activity. These representations are based on field observations and a cognitive work analysis of a startup in a power plant. Our concepts aim to help practitioners to understand the basis
D.S. Ranson, D.D. Woods
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Interaction Studies. Social Behaviour and Communication in Biological and Artificial Systems, 2023
Abstract The field of animal-computer interfaces has a longer history than one might at first suppose. In this Introduction, I first discuss some of the early attempts to integrate computers into the study of animal cognition, communication, and behavior and how they provided the groundwork for subsequent research in nonhuman-computer interfaces.
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Abstract The field of animal-computer interfaces has a longer history than one might at first suppose. In this Introduction, I first discuss some of the early attempts to integrate computers into the study of animal cognition, communication, and behavior and how they provided the groundwork for subsequent research in nonhuman-computer interfaces.
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