Results 101 to 110 of about 101,251 (309)

Claustrophobia game: Design and development of a new virtual reality game for treatment of claustrophobia

open access: yesJournal of Medical Signals and Sensors, 2018
Background: Claustrophobia or fear of closed spaces is the most common of phobias that is typically categorized as an anxiety disorder. Different methods have been proposed for treatment of phobias that one of the most recent and successful of these ...
Vida Kabiri Rahani   +2 more
doaj   +1 more source

Creating Ti–Fe α/β Alloys by Diffusion‐Driven Solid‐State Processing

open access: yesAdvanced Engineering Materials, EarlyView.
This study proposes making alloys containing fast diffusing elements that are difficult to produce by ingot metallurgy, by diffusion‐driven solid‐state HIP processing of elemental powders and low‐temperature homogenisation. Here, novel Fe‐Ti α–β alloys are formed having fine α–β lamellae, a small β prior grain size without significant intermetallics ...
Jiaqi Xu   +10 more
wiley   +1 more source

Computer Chess Game Colossus 4 Chess

open access: yes, 2010
Computer chess game for use with the BBC. BBC model 'B', 'B+' and Master disk (contains two disks) and instruction manual. Maker: CDS Software. Date: 1980 - 1989 - from the The Betty Smithers Design Collection at Staffordshire University.
The Betty Smithers Design Collection at Staffordshire University   +1 more
core  

Mining Experiential Patterns from Game-Logs of Board Game

open access: yesInternational Journal of Computer Games Technology, 2015
In board games, game-logs record past game processes, which can be regarded as an accumulation of experience. Similar to a real person, a computer player can gradually increase its skill by learning from game-logs.
Liang Wang, Yu Wang, Yan Li
doaj   +1 more source

Motivational traits: An objective behavioral test using a computer game. [PDF]

open access: yesFront Psychol, 2022
Fernández-Avilés D   +2 more
europepmc   +1 more source

Computational Game Theory [PDF]

open access: yes, 2011
We first provide a quick background in Game and Economic Theory, and then discuss some fundamental computational questions arising in these areas. We will focus on the interplay between Game Theory and Computer Science, with an emphasis on some of the most challenging open questions.
openaire   +2 more sources

Performance Analysis of Abradable Coating Systems for Aircraft Gas Turbines

open access: yesAdvanced Engineering Materials, EarlyView.
Three CoNiCrAlY/YSZ/MgAl2O4 abradable liner configurations on a nickel‐superalloy are evaluated by thermal‐gradient cycling and incursion tests. Laser ablation of the bondcoat and/or Y2O3‐stabilized ZrO2 (YSZ) intermediate layer increases mechanical interlocking and bonding for thick topcoats.
Hanna Heyl   +4 more
wiley   +1 more source

Improving video game conversations with trope-informed design [PDF]

open access: yes, 2021
This paper examines tropes in video games pertaining to conversations between player characters and Non-Player Characters (NPCs). Drawing from the fields of pragmatics and Conversation Analysis we show how these tropes differ from real, face-to-face ...
Rennick, Stephanie   +2 more
core  

Integrating Sustainable Development Goals into Renewable Energy Monopoly: A Generative AI Approach to Sustainable Development Education

open access: yesEngineering Proceedings
This research aims to develop an educational board game, “Sustainable Home: Energy Challenge,” based on Monopoly by integrating sustainable development goals and renewable energy to use ChatGPT in human–computer collaboration.
Hung-Cheng Chen
doaj   +1 more source

Computational Complexity of Game Boy Games

open access: yesCoRR
We analyze the computational complexity of several popular video games released for the Nintendo Game Boy video game console. We analyze the complexity of generalized versions of four popular Game Boy games: Donkey Kong, Wario Land, Harvest Moon GB, and Mole Mania. We provide original proofs showing that these games are \textbf{NP}-hard.
Hayder Tirmazi   +2 more
openaire   +2 more sources

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