Results 81 to 90 of about 101,251 (309)

The Strategies for Simple One-Point Ko Situation of Computer Go [PDF]

open access: yes, 2011
[[abstract]]Ko plays a very important role in Go, but most computer Go programs still cannot handle ko fights so far. Utilizing the principle of Minimax procedure, we obtain the best strategies for the simple one-point ko situation, enabling computer Go ...
Lin, Shun-Shii;Huang, Shi-Jie;Yen, Shi-Jim
core  

(DG)2DP: A New Process for Digital Game and Digital Gamification Development [PDF]

open access: yesInternational Journal of Web Research
Although there are several development processes for creating entertainment games, serious games, and gamified solutions, there is a need for a new consolidated process capable of developing different types of computer games and digital gamified ...
Fakhroddin Noorbehbahani
doaj   +1 more source

Characterization of Defect Distribution in an Additively Manufactured AlSi10Mg as a Function of Processing Parameters and Correlations with Extreme Value Statistics

open access: yesAdvanced Engineering Materials, EarlyView.
Predicting extreme defects in additive manufacturing remains a key challenge limiting its structural reliability. This study proposes a statistical framework that integrates Extreme Value Theory with advanced process indicators to explore defect–process relationships and improve the estimation of critical defect sizes. The approach provides a basis for
Muhammad Muteeb Butt   +8 more
wiley   +1 more source

Computer game playing and social skills: a pilot study

open access: yes, 2010
Computer game playing is a popular leisure activity. However, there is little known about the longer-term effects that regular computer game playing could have on social development.
Griffiths, MD
core  

Experimental Evaluation of 100Cr6 Steel Microindented Surfaces Under Lubricated Nonconformal Point Contacts

open access: yesAdvanced Engineering Materials, EarlyView.
The tribological behavior of 100Cr6 steel spheres textured via Vickers microindentation is evaluated under lubricated sliding by varying both dimple size and density. Fine and dense textures significantly reduce friction across all lubrication regimes, while large dimples increase it.
Farideh Davoodi   +3 more
wiley   +1 more source

Affect and the computer game player: the effect of gender, personality, and game reinforcement structure on affective responses to computer game-play

open access: yes, 2006
Previous research on computer games has tended to concentrate on their more negative effects (e.g., addiction, increased aggression). This study departs from the traditional clinical and social learning explanations for these behavioral phenomena and ...
Chumbley, J, Griffiths, MD
core  

Developing An Educational Game for 10th Grade Physics Students [PDF]

open access: yes, 2012
An educational game could be used to attract high school students of learning their subjects. This research is focusing on developing a game for 10th grade physics students, especially on Physics Rectilinear and Circular Motion, Newtons Laws of Motion ...
Rostianingsih, Silvia   +2 more
core  

Gender divide and the computer game industry

open access: yes, 2014
While women maintain an increased visibility in the games culture, the issues involving gender in computing gaming is still relevant; and it is evident that the industry could benefit from the involvement of women in all aspects from consumer to ...
Bogg, Jan   +3 more
core   +1 more source

EDUCATIONAL COMPUTER GAME MATERI LISTRIK DINAMIS SEBAGAI MEDIA PEMBELAJARAN FISIKA UNTUK SISWA SMA

open access: yesJurnal Pendidikan Fisika Indonesia, 2012
Menurut sebagian besar siswa konsep-konsep dalam ilmu fisika dianggap rumit atau sulit dimengerti. Untuk mengatasi haltersebut penulis mengembangkan multimedia pembelajaran berbentuk game komputer edukasi (educational computer game)yang diterapkan pada ...
T. H. Purnomo, - Sugiyanto, I. Akhlis
doaj   +1 more source

Computation as a Game

open access: yes
We present a unifying representation of computation as a two-player game between an \emph{Algorithm} and \emph{Nature}, grounded in domain theory and game theory. The Algorithm produces progressively refined approximations within a Scott domain, while Nature assigns penalties proportional to their distance from the true value.
openaire   +2 more sources

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