Results 241 to 250 of about 3,410,221 (285)

On the computation of the nucleolus of a cooperative game [PDF]

open access: possibleInternational Journal of Game Theory, 2001
zbMATH Open Web Interface contents unavailable due to conflicting licenses.
Jeroen Kuipers   +2 more
openaire   +4 more sources

Computing Game Strategies

2013
We revisit the problem of constructing strategies for simple position games. We derive a general, executable formalism for describing game rules and desired strategy properties. We present the outcomes for several variants of the familiar game of tic-tac-toe.
Darko Stefanovic, Milan N. Stojanovic
openaire   +1 more source

The Question of Computer Games

Games and Culture, 2006
A short, speculative account of the state of play in the formation of a discipline or field of computer games studies. The processes of academic teaching, research, and institutional positioning in regard to computer games are viewed from the perspective of wider currents and crises influencing knowledge formation today. It is argued that the different
openaire   +3 more sources

Computer Games in Education

Annual Review of Psychology, 2019
Visionaries offer strong claims for the educational benefits of computer games, but there is a need to test those claims with rigorous scientific research and ground them in evidence-based theories of how people learn. Three genres of game research are ( a) value-added research, which compares the learning outcomes of groups that learn academic ...
openaire   +2 more sources

Computable Expert Knowledge in Computer Games

2017 16th IEEE International Conference on Machine Learning and Applications (ICMLA), 2017
We algorithmically compute and demonstrate multi-scale expert knowledge of computer gaming through pattern compositions on two levels of heterogeneity. Hierarchical clustering (HC) is applied to construct block-based heatmaps: colored matrices framed by two hierarchical trees imposed upon row and column axes.
Kevin Fujii   +2 more
openaire   +2 more sources

Management games and computers

Papers presented at the May 9-11, 1961, western joint IRE-AIEE-ACM computer conference on - IRE-AIEE-ACM '61 (Western), 1961
Management games, although a relatively new educational technique, are being widely utilized, and much discussed. They are primarily of concern to the educator and to the research scientist, but since many of these games are played with the aid of an electronic computer, they should be of interest to computer people in general.
openaire   +1 more source

Games, Logic and Computers

Scientific American, 1965
Today much of the work once done by human muscle and brains is being delegated to machines, and people in all walkd of life asking: What human abilities are irreplaceble? What can machines not do? It may surprise the reader to learn that, whereas the first question has no definite answer, the second has a straightforward mathematical solution.
openaire   +2 more sources

Evolutionary Computation and Games

Proceedings of the 2016 on Genetic and Evolutionary Computation Conference Companion, 2016
In recent years, the field of Computational Intelligence and Games (CIG) has enjoyed rapid progress and a sharp rise in popularity. In this field, algorithms from across the computational intelligence spectrum are tested on benchmarks based on e.g. board games and video games, and new CI-based solutions are developed for problems in game development ...
openaire   +2 more sources

Controversies: Historicising the Computer Game

DiGRA Digital Library, 2007
Games which involve historical topics have always been a staple of digital games, but at the same time they have often caused controversy and debate. This paper traces some of the pitfalls inherent to the creation of historical games, as well as trying to reach an understanding of how a history game can be defined.
MacCallum-Stewart, E, Parsler, J
openaire   +3 more sources

Computers and Games

ICGA Journal, 1999
H. Jaap van den Herik, Hiroyuki Iida
openaire   +1 more source

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