Results 241 to 250 of about 3,410,221 (285)
On the computation of the nucleolus of a cooperative game [PDF]
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Jeroen Kuipers +2 more
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2013
We revisit the problem of constructing strategies for simple position games. We derive a general, executable formalism for describing game rules and desired strategy properties. We present the outcomes for several variants of the familiar game of tic-tac-toe.
Darko Stefanovic, Milan N. Stojanovic
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We revisit the problem of constructing strategies for simple position games. We derive a general, executable formalism for describing game rules and desired strategy properties. We present the outcomes for several variants of the familiar game of tic-tac-toe.
Darko Stefanovic, Milan N. Stojanovic
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The Question of Computer Games
Games and Culture, 2006A short, speculative account of the state of play in the formation of a discipline or field of computer games studies. The processes of academic teaching, research, and institutional positioning in regard to computer games are viewed from the perspective of wider currents and crises influencing knowledge formation today. It is argued that the different
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Annual Review of Psychology, 2019
Visionaries offer strong claims for the educational benefits of computer games, but there is a need to test those claims with rigorous scientific research and ground them in evidence-based theories of how people learn. Three genres of game research are ( a) value-added research, which compares the learning outcomes of groups that learn academic ...
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Visionaries offer strong claims for the educational benefits of computer games, but there is a need to test those claims with rigorous scientific research and ground them in evidence-based theories of how people learn. Three genres of game research are ( a) value-added research, which compares the learning outcomes of groups that learn academic ...
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Computable Expert Knowledge in Computer Games
2017 16th IEEE International Conference on Machine Learning and Applications (ICMLA), 2017We algorithmically compute and demonstrate multi-scale expert knowledge of computer gaming through pattern compositions on two levels of heterogeneity. Hierarchical clustering (HC) is applied to construct block-based heatmaps: colored matrices framed by two hierarchical trees imposed upon row and column axes.
Kevin Fujii +2 more
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Management games and computers
Papers presented at the May 9-11, 1961, western joint IRE-AIEE-ACM computer conference on - IRE-AIEE-ACM '61 (Western), 1961Management games, although a relatively new educational technique, are being widely utilized, and much discussed. They are primarily of concern to the educator and to the research scientist, but since many of these games are played with the aid of an electronic computer, they should be of interest to computer people in general.
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Scientific American, 1965
Today much of the work once done by human muscle and brains is being delegated to machines, and people in all walkd of life asking: What human abilities are irreplaceble? What can machines not do? It may surprise the reader to learn that, whereas the first question has no definite answer, the second has a straightforward mathematical solution.
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Today much of the work once done by human muscle and brains is being delegated to machines, and people in all walkd of life asking: What human abilities are irreplaceble? What can machines not do? It may surprise the reader to learn that, whereas the first question has no definite answer, the second has a straightforward mathematical solution.
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Evolutionary Computation and Games
Proceedings of the 2016 on Genetic and Evolutionary Computation Conference Companion, 2016In recent years, the field of Computational Intelligence and Games (CIG) has enjoyed rapid progress and a sharp rise in popularity. In this field, algorithms from across the computational intelligence spectrum are tested on benchmarks based on e.g. board games and video games, and new CI-based solutions are developed for problems in game development ...
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Controversies: Historicising the Computer Game
DiGRA Digital Library, 2007Games which involve historical topics have always been a staple of digital games, but at the same time they have often caused controversy and debate. This paper traces some of the pitfalls inherent to the creation of historical games, as well as trying to reach an understanding of how a history game can be defined.
MacCallum-Stewart, E, Parsler, J
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