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Practical applications of gamification in patient-centered outcomes research and digital health, and its acceptance in clinical trials. [PDF]
Hartford C +5 more
europepmc +1 more source
Using Eye Tracking to Measure Video Game-Assisted Therapy for Improved Visual Outcomes in Pediatric Strabismus: Randomized Control Trial. [PDF]
Klaib AF.
europepmc +1 more source
Human-AI collaboration for dysphagia rehabilitation from effectiveness to implementation complexity: a systematic review. [PDF]
Yang W +8 more
europepmc +1 more source
Effectiveness of Digital Serious Games on Knowledge and Attitudes in Public Health Education: Systematic Review and Bayesian Network Meta-Analysis of Randomized Controlled Trials. [PDF]
Huang D +5 more
europepmc +1 more source
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Computer vision for computer games
Proceedings of the Second International Conference on Automatic Face and Gesture Recognition, 2002The appeal of computer games may be enhanced by vision-based user inputs. The high speed and low cost requirements for near-term, mass-market game applications make system design challenging. The response time of the vision interface should be less than a video frame time and the interface should cost less than $50 U.S.
William T. Freeman +3 more
openaire +1 more source
Computer game engines for developing first-person virtual environments [PDF]
Building realistic virtual environments is a complex, expensive and time consuming process. Although virtual environment development toolkits are available, many only provide a subset of the tools needed to build complete virtual worlds.
Shamus P Smith
exaly +2 more sources

