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Computer vision for computer games

Proceedings of the Second International Conference on Automatic Face and Gesture Recognition, 2002
The appeal of computer games may be enhanced by vision-based user inputs. The high speed and low cost requirements for near-term, mass-market game applications make system design challenging. The response time of the vision interface should be less than a video frame time and the interface should cost less than $50 U.S.
William T. Freeman   +3 more
openaire   +1 more source

Computer game engines for developing first-person virtual environments [PDF]

open access: yesVirtual Reality, 2008
Building realistic virtual environments is a complex, expensive and time consuming process. Although virtual environment development toolkits are available, many only provide a subset of the tools needed to build complete virtual worlds.
Shamus P Smith
exaly   +2 more sources

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