Results 61 to 70 of about 72,864 (201)

The Evaluation of CEIT Teacher Candidates in Terms of Computer Games, Educational Use of Computer Games and Game Design Qualifications

open access: yesKuramsal Eğitimbilim Dergisi, 2014
Computer games have an important usage potential in the education of today’s digital student profile. Also computer teachers known as technology leaders in schools are the main stakeholders of this potential.
Hakkı BAĞCI, Ahmet Naci ÇOKLAR
doaj   +1 more source

The ethical dimension of modern computer games [PDF]

open access: yes, 2015
Статья посвящена исследованию этической составляющей современных компьютерных игр. В тексте рассматриваются вопросы игровой аддикции, проблема влияния насилия на поведение людей, трансформация этического дискурса в виртуальных мирах компьютерных игр, с ...
Suhov, A. А., Сухов, А. А.
core  

Effects of a manualized short-term treatment of internet and computer game addiction (STICA): study protocol for a randomized controlled trial

open access: yesTrials, 2012
Background In the last few years, excessive internet use and computer gaming have increased dramatically. Salience, mood modification, tolerance, withdrawal symptoms, conflict, and relapse have been defined as diagnostic criteria for internet addiction ...
Jäger Susanne   +8 more
doaj   +1 more source

Cognitive deficits in problematic internet use : meta-analysis of 40 studies [PDF]

open access: yes, 2019
© The Royal College of Psychiatrists 2019. This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution, and ...
Chamberlain, Samuel R   +6 more
core   +2 more sources

Internet gambling: an overview of psychosocial impacts [PDF]

open access: yes, 2005
Technological innovation has always played a role in the development of gambling behaviour, primarily through providing new market opportunities. Early prevalence studies of Intemet gambling in the UK, Canada and the US have shown that Intemet gambling ...
Griffiths, Mark   +3 more
core  

Gender swapping and socialising in cyberspace: an exploratory study [PDF]

open access: yes, 2008
Massively multiplayer online role-playing games (MMORPGs) are one of the most interesting innovations in the area of online computer gaming. Given the relative lack of research in the area, the main aims of the study were to examine (a) the impact of ...
Griffiths, MD, Hussain, Z
core   +1 more source

Game Time: Not Too Much, Nor Too Little [PDF]

open access: yes, 2019
The amount of time young adults spend on online gaming has drawn attention from governments and academics. While these concerns posit a spatial separation between the game world and reality, they fail to understand the gaming activity in relation to ...
Yao, Xuemeng
core   +1 more source

Social interactions in massively multiplayer online role-playing gamers [PDF]

open access: yes, 2007
To date, most research into massively multiplayer online role-playing games (MMORPGs) has examined the demographics of play. This study explored the social interactions that occur both within and outside of MMORPGs.
Helena Cole   +3 more
core   +1 more source

Investigation into Emotional Intelligence, Social and Emotional Loneliness and Digital Game Addictions of Mid-Adolescent Students

open access: yesResearch in Sport Education and Sciences
The research was conducted to examine the emotional intelligence, social and emotional loneliness and digital game addictions of secondary school students.
Bahar Güler
doaj   +1 more source

The prevalence of computer game addiction and related factors in male adolescent of Gonabad in 2018

open access: yesمجله دانشگاه علوم پزشکی بیرجند, 2020
Background and Aim: Computer games are a kind of growing and attractive new communication technology. This has prompted researchers to study the effects of these games on users.
Mitra Moodi   +2 more
doaj  

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