Results 81 to 90 of about 72,864 (201)

A socio-psychological portrait of a pathological gambler as a prerequisite for preventing gambling addiction (gambling disorder)

open access: yesMedičnì Perspektivi
Gambling always carries risks for the player's mental health, as it can provoke the development of gaming addiction. A direct connection between the socio-psychological portrait of the player, his gaming behavior, and the risks of game addiction can be ...
Z.M. Toporetska   +3 more
doaj   +1 more source

Internet sex addiction: a review of empirical research [PDF]

open access: yes, 2012
The advent of the internet has added another medium in which people can engage in sexual behaviour. This ranges from the passive consumption of online pornography to the interactive exchange of sexual content in cybersex chat rooms.
Griffiths, MD
core  

Validation of the Russian-language version of the Adolescent Computer Games Addiction Assessment Questionnaire (Game Addiction Scale for Adolescents)

open access: yesSibirskiy Psikhologicheskiy Zhurnal
With the rapid growth of the video game industry and the increasing availability of online gaming worldwide, problematic gaming behaviors are on the rise, with significant psychosocial and somatic consequences. The aim of this study was to translate and validate the Russian version of the Game Addiction Scale for Adolescents (GASA), a brief 7-item ...
S.Y. Tereshchenk, N.N. Gorbacheva
openaire   +1 more source

Internet and computer game addiction - a review of current neuroscientific research

open access: yesEuropean Psychiatry, 2011
IntroductionA significant part computer game players and internet users show clinical features of abuse and addiction (loss of control, withdrawal symptoms, tolerance, continuation of game play even with increasing negative consequence in social and academic life).
E. Duven, K.W. Müller, K. Wölfling
openaire   +1 more source

Game Transfer Phenomena in video game playing: a qualitative interview study [PDF]

open access: yes, 2011
Video game playing is a popular activity and its enjoyment among frequent players has been associated with absorption and immersion experiences. This paper examines how immersion in the video game environment can influence the player during the game and ...
Aronsson, K   +2 more
core  

HOURS OF GAMING OR NON-ACADEMIC COMPUTER USE, SUBSTANCE USE, MENTAL HEALTH STATUS AND SCHOOL PERFORMANCE AMONG TEXAS ADOLESCENCE: FINDINGS FROM THE 2017 YRBS IN TEXAS [PDF]

open access: yes, 2018
Online gaming activities among adolescents and adults has increased exponentially in the last decade, and mental health issues associated with excessive gaming have drawn attention from health care professionals worldwide (Griffith, 2016).
Gao, Shanxiazi
core   +1 more source

Relationship Between Clinical Disorders and Personality Traits with Addiction to Computer Games in High School Students [PDF]

open access: yesIranian Evolutionary Educational Psychology Journal
Objective: The purpose of the present study was to investigate the relationship between clinical disorders and personality traits by emphasizing on computer games in high school students of Marvdasht city.
Akbar Rezaeifard   +2 more
doaj  

Gaming addiction in adolescence (revisited) [PDF]

open access: yes, 2014
Gaming addiction has become a topic of increasing research interest. Over the last 25 years, I have written many articles on adolescent video gaming for Education and Health as it is one of the research fields that is constantly evolving.
Griffiths, MD
core  

Polymorphic variants of the dopamine receptor gene DRD2 (rs6277, rs1800497) in adolescents with problematic video game use

open access: yesВавиловский журнал генетики и селекции
Problematic video games use, as a specific form of problematic Internet use, is widespread among adolescents and can have negative effects on their mental and somatic well-being.
S. Yu. Tereshchenko   +4 more
doaj   +1 more source

Maladaptive emotion regulation strategies as mediators in the relationship between gaming disorder and psychological pain, depression, and anxiety

open access: yesFides et Ratio
Video game use disorder, classified in the ICD-11 as a behavioral addiction (code: 6C51), is characterized by impaired control over gaming, prioritization of gaming over other activities, and continuation despite negative consequences.
Agnieszka Demianowska   +3 more
doaj   +1 more source

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