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Graphic designers who program as informal computer science learners

Proceedings of the second international workshop on Computing education research, 2006
We introduce end-user programmers as a group of persons engaged in informal Computer Science education. Results of a small-scale survey for a previously unstudied population of end-users, users of graphics manipulation software, are presented. We find that graphic designers are taking part in significant programming activities, despite little to no ...
Brian Dorn, Mark Guzdial
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Teaching computer graphics visual literacy to art and computer science students

ACM SIGGRAPH Computer Graphics, 2000
Although it is a requisite skill for success in industry, visual literacy in graphics is intimidating to computer science and art students. Computer science majors are uneasy about using their eyes to examine images while art students may not have much background in the technical terminology.
Dena Eber, Rosalee Wolfe
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An Integrated Methodology For Computer Graphics Instruction In An Undergraduate Computer Science Program

Proceedings - EdCompCon '84, 2005
An overview of related courses that are used in Computer Graphics at East Tennessee State University (ETSU), Johnson City, Tennessee is presented. The program has an integrated approach in that the basic concepts are introduced in the "Introduction to Computer Science" course by programming projects which produce elementary drawings on a line printer ...
Cole, Anthony Z., Adams, Evans J.
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The role and position of graphics in computer science education

Proceedings of the seventeenth SIGCSE technical symposium on Computer science education, 1986
The SIGGRAPH Education Committee has been considering recommendations for inclusion of graphics in various curricula for higher education. Several issues of computer graphics in computer science or computer science/engineering curricula are identified here.
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Computer art graphics integration of art and science

Learning and Instruction, 1997
Abstract In an experimental computer art graphics class, students explored geological concepts and processes through creating art. It was examined if students' achievement in geology could be improved by creating art, and how quality of students' artwork may be influenced by their scientific experiences.
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DEVELOPMENT OF 3D COMPUTER GRAPHICS IN SCIENCE AND CULTURE

История науки и техники, 2018
Введены разъяснения по поводу различий и взаимоотношений терминов «виртуальный музей», «электронный музей», «виртуальная реальность». Показаны реализации двух виртуальных проектов: виртуальный тур «Воронцовская коллекция» Тамбовской областной картинной галереи и виртуальный тур «Легенды и придания Тамбовского края» Тамбовского областного краеведческого
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Computer Graphics as Allegorical Knowledge: Electronic Imagery in the Sciences

Leonardo. Supplemental Issue, 1990
This informal paper studies the effects of the recent introduction of computer-generated imagery on the practice of science and its function in understanding the world. It intends to introduce the subject of computerised visualisation for scientific purposes into a wider debate, to show the diversity of issues involved—scientific, cultural and ...
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Using computer graphics in archaeology

ACM SIGGRAPH 2004 Educators program on - SIGGRAPH '04, 2004
Philippe Martinez, Alan Chalmers
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Computer graphics in the computer science curriculum (panel session)

ACM SIGCSE Bulletin, 1985
R. Daniel Bergeron   +2 more
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